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First attempt at a Tezzeret Deck, it's doing fine but I wanna make it tournement caliber. Any idea or comments are welcome, just wanna keep it standard. Win conditions: 1- Etched Champion with the Sword. 2- Tezzeret ability. 3- If nothing has work last chance is the Wum. And alot of spell to keep control of what is happening during the game.
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You'll need more land and less spells. Try Inkmoth Nexus since it can become an artifact for Tezzy's ultimate to be stronger, and you can kill with two -1's with infect. Drop Vapor Snag, and move 2 Dismember to the SB. that will give you room for one more Tezz, and artifact of your choice, and the Inkmoth's. I'd suggest Myr Battlespher or Thopter Assembly, and maybe even just one Spellskite. Also, if your gonna run Diabolic Tutor at all, use it in the mainboard. There's no place for it in the SB.
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Thanks for the help. Using Inkmoth Nexus looks like a awsome idea. I'll drop the 4 snag for 3 Nexus and 1 tezzeret. For the Dismember ill try 2 on Sideboard and bring 2 Diaolic tutor in main deck. Change the 2 other on Sideboard for 2 Thopter Assembly. But for your last point against a Burn deck or a W/U control having 3 spellskite avalaible is amost
I meant the Sphere, Assembly, and Spellskite for the mainboard.
I guess i could remove the hovermyr for 2 spellskite and the 2 thopter
Cut Diabolic Tutor, this isn't 2001. Darksteel Relic is cute, but useless. Memnite is weak, cut. Some artifact ramp would be nice, like sphere of the suns. Thopter Assembly is too cute, cut it. Wurmcoils and Battlespheres are much better for the cost (or close enough cost).
I'll change the Tutot for 2 battlespheres. The Relic and memnite might be 'cute and useless' but they assure me to have 3 artifact out by turn 3 for the champion. For thopter i did not try th deck with him in yet but I'll see if a need a flyers defence if not I was thinking of +1 wurm and +1 sword. Thank for the help
The Thopter and the Battlesphere go really well with Tezzy's ultimate is all.
You should only run either the Battlesphere OR the Assembly.Both is just too much. I'd say cut the Assembly for Ponder (which replaces itself, possibly with an artifact), then try to find room for another two. For your ramp, you could try either Sphere of the Sun's, which is excellent, or Mox Opal, but you'd actually need more artifacts for it. There's also Manalith if you can't find either of them. If you wanna try Opal, you should use 1 Trinket Mage and cut 1 or both Relics (though, it's great as a 5/5 indestructible), that way you can go find the one artifact you need for your metalcraft, them spit out a Wurmcoil turn 5.
Thanks for your help for now I'll leave the deck like this and gonna try it on next friday night. As you can see I change the assembly for 1 wurmcoil and 1 sword. For ponder It's an awsome card but I don't know what i could take out to bring it in.
And I was thinking of mayde add 2 Unwinding Clock but again I 2 would not know what to take out.
Don't use it. This seems more like Tezz aggro than control, I'd say cut the Leaks, a Throat and just drop the Coil to 2 and Sphere to 1, and cut the Relics, then add 4 Ponder, 2 Treasure Mage and 3 Sphere of the Sun's.
Thx for the help, getting 2 opal really help me out. If you want to take a look at the final deck there is the link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=241078
needs tumble magnet