Well this IS a theme deck after all, not meant to be good.If you missed it the entire point is that every card has mad, rage, anger, fury, spite, hate, or hatred in the name. It's just a silly joke deck.
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I'm not saying it can't be done, just saying it's never gonna be tier 1
The thing about this deck is it preyed on the slow decks in the meta when pod was everywhere. once it got banned and decks where speeding up goblins lost a lot of power and piledriver didn't make the deck much better
I wanted to add more sacrifice shenanigans but i had a difficult time trying to keep a decent number of apostle targets + actual apostles and then i was trying to add the ramp to compensate for the expensive demons. Decks built around death and sacrificing are my thing so i'm not sure why i forgot good old blood artist himself. I either thought about or originally had a lot of the cards you mentioned in the original list but they ended up being cut for either actual demons / more apostles / or lands.Are there any cards you would suggest cutting for some of your suggestions? I want to use them but i can't seem to find a good balance between apostles, demons, and other things.
I have to give you credit. I opened the link expecting "hurr dur nekusar with his wheels" and was pleasantly surprised when i saw only 3 sorceries. The curses are definitely an interesting take on a super established commander.
yea, i suppose i should swap piracy for bident but the idea of a bunch of birds raiding a port was more fun to think about than a bident. My playgroup is so casual it's not even funny so i'm not too concerned about power with this deck, it's more of a goofy tribal deck that may occasionally win against real decks
well i have beck // call, distant melody, airborne aid, coastal piracy, windreader sphinx, all the owls, murder of crows, and crookclaw elder. so i think i'm good on card draw
grand abolisher is amazing
lol, whoops. i'll take a look at the thrumming/remembrance
i thought about him, but i wanted to keep as many of the creatures power 2 and under as possible. may end up taking out the 2 in there with 3 power just because i want them all to work with alesha's abilities well.
kilnmouth dragon.I ran 4 of him in my old dragon deck i ran as a casual noobie and good lord that thing was a house, my friends packed so much removal just because of that thing. i could consistantly put him out as a 16/16 t4 - t5
With that much land destruction how could you not have avacyn? she works wonders with worldslayer and all your wipes as well as whatever your opponents have.
odds // ends is illegal in your deck, it's technically white too
depending on how budget you wanna be i'd drop some hellriders in. they're only like $.7 each according to mtgvault.
i was thinking about them but when you look at the "mana symbols in the deck" area its 70 green, 18 red, and 6 white. i was figuring the amount of basic fetching would probably be good enough, though i suppose i could add the 3 khans duals.
No vorel? he's a must have in a deck like this
well 2 of the main players run near creatureless decks (pillowfort and child of alara superfriends) :/
i had fresh meat in the deck for a while, i just felt the beast tokens were a bit unnecessary with how much mass token making i already had they were just overkill.I can see where druids would be great but my playgroup wouldn't appreciate it. My group is more about the fun aspect than oh i died t5.
judge's familiar and manamorphose aren't allowed in this deck. in commander you cant have any colors outside of your commander's and they're technically outsidefor similar ideas i'd use cursecatcher and pyretic ritual
all my downsides? pit dweller is the only one with an ability triggering from a creature entering the battlefield. desecration occurs at combat so torpor does nothing, master triggers at upkeep so torpor does nothing, xathrid triggers at upkeep and torpor does nothing, and blooksoaked triggers after an attack. Please explain if there's something i'm missing but turpor only takes out 1 downside as far as i can see?
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