5c Bring to Light with Dweller

by Arsteel on 04 March 2016

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This is a combination of traditional Mardu Green and 5 Color Bring to Light. The cards from both interact so well, I felt like I had to try it.

Considerations:

+2 Nissa, Vastwood Seer
Gerry Thompson had a lot of good things to say about it, but I´m a little unsure....

+1 Dragonlord Ojutai
Seems like a good card, plus it works with Bring to Light.

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,170 times.

Mana Curve

Mana Symbol Occurrence

108281210

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 5c Bring to Light with Dweller

It maybe a personal preference choice, but I think Painful Truths is better then Read the Bones more often then not. Obviously in a deck that is almost guarantied to hit the 3 colours.

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Posted 04 March 2016 at 21:26

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If you look at Mardu Green lists, they never run Truths b/c it doesn´t cooperate with Dwellers, and in this deck it also doesn´t work with bring to light.

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Posted 05 March 2016 at 05:08

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How so? With Read the Bones you're trying to draw cards and Truths lets you draw an extra at the cost of 1 life. Are you trying to tell me that your putting yourself in a bad position by drawing the card you want to target with Bring to Light?

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Posted 05 March 2016 at 13:49

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I understand it doesn't work with Dark-Dwellers but neither does Radiant Flames. Read the Bones probably isn't what you want to be targeting with Dark-Dwellers anyway, especially if you've already played one in a game. Personally I'd much rather target Crackling Doom, Abzan Charm, or Kolaghan's Command.

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Posted 05 March 2016 at 14:00

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I am saying that people with previous experience (yes, in mardu green, they also play abzan charm) forgo Truths for Read the Bones, whose draw option (and mana cost) is strictly better than Abzan Charm. The deck (I´ve played a few games with different styles of this list no untap.in) loves and needs to be drawing cards, and it really is a great option.

You also apparently didn´t notice I was considering dropping Flames so that I could bring whatever it was back with dwellers.

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Posted 05 March 2016 at 18:19

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True I didn't notice you were considering taking Radiant Flames out.
I was referring to targeting Abzan Charm for the Exile over the card draw just to be clear.
As far as Truths goes I guess I'm just greedy and want more card in hand when I cast it originally. I will admit I'm not taking into consideration of the looting it into the grave yard to hit it with Dwellers.
There is a lot going on in this build and I may very well be wrong. Admittedly since I haven't played this deck.
The suggestion was honest to my style of play and I honestly think it could be worth testing.

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Posted 05 March 2016 at 18:40

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I will add that I do like the deck and consider it to be very well constructed as is.

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Posted 05 March 2016 at 18:42

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Thanks. If you read my Deck Description, I am probably going to follow through with the drops on that list and see if any of the others are things I want. Kolaghan's Command has been an all star.

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Posted 05 March 2016 at 18:48

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Yes I agree, I love Kolaghan's Command. As far as the cuts for this deck goes, I would really try to focus it with the idea of rotation around the corner in 4 weeks.

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Posted 05 March 2016 at 19:00

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Lol, no fetches=this deck sucks.

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Posted 05 March 2016 at 19:24

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Very true. There's a little voice in the back of my head telling me the enemy fetches from original Zendikar are going to be reprinted in Return to Innistrad. That voice is often wrong and almost always gets me in trouble I may add.

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Posted 05 March 2016 at 21:00

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THey will probably just be in Eternal Masters.

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Posted 06 March 2016 at 03:19

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