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This is my latest, and hopefully my final, scarecrow deck. It's mainly a beatdown deck, with a fair amount of removal to clear the path for heavy hitters like Chainbreaker, Lurebound Scarecrow and Wicker Warcrawler. The removal is in the form of -1/-1 counters and enchantments to buff the effect of those counters, as well as prop up Lurebound. Basically the deck is looking to Crumbling Ashes, Lurebound, Automaton for 5/5 beater on turn 4. Or Chainbreaker, Fate Transfer for a 2 for 1 swing on turn 3. Wicker Warcrawler and Grim Poppet come in late game and combo with the Wither instants and enchantments, and Reaper King is for those games that just draw out too long. Deck has yet to be properly tested.
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