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Counter-Burn Version 2 I always loved my counter-burn deck, even though it was seriously lacking in power. It had no late game strategy, and no real synergy. And I learned, from my Tezz deck and my Arcane deck,the importance of card advantage. And so this was born. It's a lot of draw power and a lot of control, waiting for a game ending Devil's Play. Important notes about the mana curve: I consider Into the Roil to be CMC 4, because it's best with the draw power. I also don't consider Devil's Play to be CMC 1. The way I see the curve is: (1) 4 (2) 11 (3) 13 (4) 4 (5) 2 (6) 1 (7+) 2 The option to play ItR and DP at alternate mana costs is still there, but not always the ideal use of those spells. Still, I see the option as an advantage, while still holding to a stronger mana curve. Update: Prophetic Bolt is too good whereas Curiosity is not so much. Pulled Mirari for a fourth Electrolyze. Also replaced the Incinerates with Magma Jets, and I'm trying to get a Slagstorm or two to put in, as well as an Evacuation. Testing Evacuation in place of the second Prophetic Bolt, and Slagstorm in place of a Magma Jet. Might change that to an Electrolyze or Into the Roil, depending. Still have to get my hands on those two cards though.
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