With life to kill

by arkillon12 on 29 June 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Standard mono green deck based on healing and Chalice of life to kill

Deck Tags

  • Life Gain

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,937 times.

Mana Curve

Mana Symbol Occurrence

000058

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for With life to kill

awesome deck man, check mine out http://www.mtgvault.com/ViewDeck.aspx?DeckID=355510

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Posted 29 June 2012 at 21:05

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messerda has deleted this comment.

Posted 30 June 2012 at 09:27

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I will attempt to provide some input here, hopefully will be helpful. I like the idea, and I actually play Chalice of Life in a mono white deck that I have.

I do think you should probably up the lands to around 22 or so, that will give you some consistency on getting a turn 3 land drop. Other than that, I don't know how good Dungrove is in this deck, because with the Sunpetals, Rootbound, and Hinterlands, you will probably only have 1 or 2 forests out. If you up the forests and drop some the dual lands, he could be that big hexproof closer you are looking for. I don't see anything requiring the other colors for the dual lands, but maybe you had something in mind.

If you are trying to stay mono-green, Gnaw to the Bone is a nice card, but I think by splashing in some white, maybe with some Avacyn's Pilgrims, you can add some nice life gain, with cards like Moment of Heroism and Nearhearth Pilgrims.

Another solution to your big hexproof creature problem could be running Ranger's Guile. This helps get around spot removal, or that pesky Act of Treason. Swiftfoot boots could do it too.

Lastly, Craterhoof Behemoth and Wolvir Silverheart are great big closers for Green.

Hopefully I have been helpful.

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Posted 30 June 2012 at 09:29

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Thanks for the comment, I play tested the deck quite a bit and lands where never a problem, they actually get out of hands pretty fast, with all the land fetching. With a good hand i can start with 1 forest/play Llanowar Elves, turn two play Sunpetal/or Rootbound/or Hinterland tap it and tap Llanowar to have 3 lands and from there it explodes, the lowest I had Dungrove was as a 4/4 and he get big really fast. To gain 1turn hexproof I have Sheltering Word which can also be a huge heal in combo with Blessing of Nature. What I really need is 2 others Bountiful Harvest since i get such a big land pool...

I tried Gnaw to the Bone but I don't get that many creatures in my graveyard... I guess that card can be really powerful in a token deck. Some white might be good I will have to look into my white cards, but I would prefer stay in mono green.

Swiftfoot Boots is interesting, don't have it but I could manage to find it and play test. It could be amazing with 4 Ghoultree. I never liked how Craterhoof Behemoth works... In a token deck it must be incredible, but i don't get out that many creatures...

I took a look in the m13 preview cards... Primordial Hydra and Mwonvuli Beast Tracker would be incredible for my deck.

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Posted 30 June 2012 at 19:45

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this thing rocks brother good build and good luck

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Posted 30 June 2012 at 21:29

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Very good but, in order to get all of the lands you need I would suggest something like Rampant Growth

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Posted 30 June 2012 at 22:04

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If your deck is mono green then just run forests, especialy because of Dungrove Elder. Dual Lands are nice but not in a mono colored deck. However if you would happen to run Wild Hunger then I could see running the Rootboud Crag for the flashback cost. Otherwise I agree Primodial Hydra is nuts in any green deck.

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Posted 30 June 2012 at 22:07

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