You Just Got Burned

by Arjuna108 on 22 July 2016

Main Deck (65 cards)

Sideboard (2 cards)

Creatures (2)

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Deck Description

this Burn deck is a deck strategy that uses direct damage spells as its primary win-condition. These burn spells tend to involve fire and/or lightning, such as Lightning Bolt and Fireblast and this deck is mono-red

Deck Tags

  • Burn

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 913 times.

Mana Curve

Mana Symbol Occurrence

000530

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for You Just Got Burned

I really would like to see this deck hitting modern legality. When your local game-store makes a modern tournament you can take this deck and play it there, otherwise you would have to built another deck. Finding replacement for "Seething Song" and "Chain Lightning" should be possible.

Burn decks normally try to bring their opponent to zero life as quickly as possible. No mucking around with your opponents creatures (as long as they don't pose a threat to you), simply hit it with everything you have, thus they rarely have cards for mid/ lategame. I would try to remove the high mana-spells (cc3+) : "Æther Membrane", "Fire Servant" and "Stoke the Flames". Those should be replaced with cheaper burn spells. I also would put "Satyr Firedancer" into the sideboard as he only works against your opponents creatures. When your opponent has dangerous creatures use it after game 1, otherwise leave it in the sideboard.

Using "Chandra, the Firebrand" is a very personal question. For a cc4 spell you either get 1-3 damage (depending on how long she survives) or to copy a spell (best case 3 damage) so she is not really good in means of mana/damage ratio. On the other hand she is a planeswalker and may buy you some time if your opponent manages to get some creatures on the field that you find hard to deal with.

Some suggestions to replace cards based on my own monoR burn deck (http://www.mtgvault.com/muktol/decks/monor-burn-2/)
Hellspark Elemental ...basically a cc2 3 damage spell that can be used again later on if you run out of handcards
Keldon Marauders ...a cc2 creature that deals between 2-5 damage before it leaves the field again.
Lava Spike ...cc1 3 damage spell
Rift Bolt ...cc1 3 damage spell
Dangerous Wager ...if you run out of handcards this will give you some more fuel to burn on.
Searing Blaze ...when you ha a land entering the battlefield this turn this spell deals 3 damage to a player and 3 to one of his creatures. Perfect for removing annoying creatures and still deal damage.

Greetings
Muktol

0
Posted 22 July 2016 at 09:10

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I agree with this guy
Your deck is a good start to an awesome burn deck with some work.
Other cards you could use is...
Goblin Guide... Quick hitter
Monastery Swiftspear... in my opinion I prefer over guide
Skullcrack... 3 damage and gets around fog/healing for a turn
Vexing Devil... 4 damage or a 4/3
Grim Lavamancer... exile some used burn cards for more 2 damage

If you decide to splash in some white you could also use
Lightning Helix... Lightning bolt but with healing effect
Soulfire Grand Master... Give burn cards life link
Boros Charm... 4 damage

1
Posted 22 July 2016 at 13:11

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thnx guys i will use your advise and it helped me quite a bit i will make it modern legal for sure. thnx :)

0
Posted 22 July 2016 at 22:19

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