Those cards are great and all... but i'm trying to keep it standard legal.
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That on its own will kill you by turn 8 :P
as proved this morning hammy, the combination of suspending a shadow creature (infiltrator) then playing a rouge booster (oona's blackguard) for when it comes in gives me a 4/2 haste shadow that makes you discard :P its powerful combo for turn 4 :P
i like the fact it plays differently every game, you just can't expect what it'll do :P
haha! you wish about the bog rats.... but yeah, as much as i love kuro (the artwork, the flavour text etc) i'll switch them for chittering
really really annoying... turns worth of build up ruined thanks to one creature with the lash... cheap trick if you ask me :P
you mean chittering rats? i have loads of those... but what should i take out? unfortunatly i don't own either of the other two..
Looking good ham, more ways to get karn out... and some alternative game enders... i would sideboard in some creature removal for most games, for cards that get around walls and defense....
and it works hamster does it not?