Hmm, are you sure you're not thinking of Cursed Rack, the discarding artifact? The Rack is: At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Which is more effective after a few rounds. Cursed version is better for control and LD. To me it seems you have a pretty decent anti-white defence in the knights, if your friends play white weenie a lot, perhaps just use more of them instead of the Banshee? Cause he's so expensive. Great when in play, of course, but he takes his time. There are of course a lot of anti-green cards too, but that's heavy sideboarding bordering on evil. :) I'd think it would be very difficult for someone to get 9 creatures into play against a fast discard deck, let alone 9 ones that your creatures can't deal with on their own. But perhaps you could add one chainer and remove 2 diabolic, unless you really like the instant part of the card. You'd have the same capacity (9 removals) but be able to jam another card in there.
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I like the general idea a lot, just a couple of thoughts.. 6 edicts seems like quite a lot.. do you actually need that many? I'd definitely put in another Hymn, Ritual, Glimpse and Spectre. Always thought Black Knight kicked Stromgalds ass, since the mana to pump is better spent elsewhere. I'm also shocked to find that few use megrim or the rack in discard decks here.. Perhaps I'm just old fashioned, but discard decks without them rackies just doesn't rhyme with me, even if the killing concept here seems to be the milling. I'd also swap the Banshees for something cheaper, like Doomsday Specter or Blizzard Specter. Sure, that would give you a weaker creature base, but you'd be able to boomerang (with blizzard) things to make your opponent discard with spells.
Or just put at least one more Test of Endurance into the deck..
I still don't really see the point of Bond of Agony, why not use Consume Spirit or Death Grasp? Sure, damage can be prevented, but if you play a prevention deck, then sideboard the bonds. There are a lot of cards that give you great benefits from a high life total, although most of them are quite expensive to play (something I dislike very much), Serra Avtar with lifelink is funny of course. Celestial Convergence and Æther Snap makes for a nine mana instant (well, almost) win.
I decided to like this one, although I'd probably change some cards.. Like *ehrm* taking out 3 tutors.. ;-)
Seems kinda risky, but I bet it works against creature based decks. Otherwise you're just couterspelling, gaining control of things that don't belong in your deck and hoping a couple of 4/4 creatures will do the trick.
Looks good, though I'm not sure what the point of Memory Lapse is? Surely there must be better things to counter with for 1U?
Expensive, slow and multicolored with only basic lands. I would say - back to the drawing table, sorry.
Yeah, put 4 fanatics in the sideboard for now, against some fast decks they could be useful. But I feel I have the anti-creature burn to fend off most invading hordes. Pyroclasm will take out most fast, small ones and when the furnace is in play, it'll be a piece of cake. All I need then is 9 new cards and the untapping of all my lands and I'll be fine, hahah!
Freaky. But correct me if I'm wrong, this is a 5 card (minimum) combo, right?
Looks good, especially considering the budget. :) Not a big fan of lands that come into play tapped, myself. But if it works for you, hey.
Lotus petal is legal in legacy, but this one is clearly vintage, so yeah. But I love the basic concept, as I love most turn 1 wins.
It looks way to slow. Especially since you put some legacy cards in the deck.. No mana producing instants (Blood Pet's doesn't count) and lots of CMC 4+ cards.
Also, as long as this deck is legacy, why not include Serra's Sanctum? Hahah..
Looks good, and kudos for owning the deck, but so many of the cards in it is restricted or banned in different tournament formats. I don't know how you and your friends play, but 4 Mana Vault's and 4 D.T.'s?
since basically any direct damage spell is enough to kill once the doll and the furnace is in play, really no need for enchanting the poor bastard. Electrostatic = 16 damage Crushing Pain = 24 damage etc
thanks, I think I'll make room for those.. Still learning all the new cards.
why not living end/living death?
Do you actually have 4 GoM's? That would be impressive.
Furnace of Rath + Stuffy Doll + Crushing Pain = 28 damage
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