BU Super Control Mill and Kill

by ArchPhoenix on 15 January 2014

Main Deck (64 cards)

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How to Play

For this deck you really want to get your duskmantle guildmages out early game and with decent draw power its pretty easy, after a duskmantle guildmage is on the field you can mill your opponent until they lose all of their life you can also do this by playing a consuming aberration combo with duskmantle guildmage or you can use pretty much any milling card to help with duskmantle guildmages, now if consuming aberration is out with duskmantle guild mage you can play his ability and then counter other spells while milling your opponent and making them lose a lot of life at the same time.Tenacious Dead are to provide blockers and theDeathcult Rogue are for swinging in unblockable or to be used as blockers and i would like to get a few reviews on this deck before this FNM.

Deck Tags

  • Dimir
  • Mill
  • Control
  • Consuming Aberration

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0423600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for BU Super Control Mill and Kill

Remove "Deathcult rogue". You have no spell which needs an attacking creature or damage done to a player. And if you want some defenders, there are creatures suited better for mill like "Wall of Frost" or "Wight of Precinct Six"
Remove "Traumatize". Traumatize comes no earlier than turn 5, thats if you play no ramp, start with 3 lands on your hand and draw 2 additional lands. By this time you will allready have removed a great deal of your opponents library, and Traumatize becomes less cost-efficient with every card you remove from your opponents library before you play it.

Mind grind is a must
Mirko Vosk is also an amazing card

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Posted 16 January 2014 at 02:08

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