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Win turn 3 or bust! A max-speed take on Kuldotha Red. Please offer suggestions if you have them.
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I'm ashamed to say that I don't see how you plan a turn 3 win with this deck unless my math has failed me and the weenie beats add to >20. I'd love input for my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571
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Kuldotha is certainly an inconsistent(hence why I run probes to make it only 56 cards). Blitz hands are the main point of the deck, however. For example, Memnite-Mox Opal-Kuldotha Rebirth-Signal Pest-Goblin Bushwhacker-Mountain-Mountain is a realistic starting hand that deals 16 damage on turn 2. A "God Hand" for this deck, Memnite-Signal Pest-Signal Pest-Goblin Bushwhacker-Kuldotha Rebirth-Mox Opal-Mountain, deals 20 damage turn 2 as long as it draws a land.