Exile the Eldrazi

by Archie on 04 April 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So I played with this deck at FNM for the first time on Friday, and I've changed a whole bunch from what it used to be. My record was 2-3 with my 2 wins against Jund Aggro and Naya Allies. Not too bad for an unfocused mill/discard/exile deck. The best thing about this deck is that everyone assumes you're playing a vamp deck until turn 6 of game 1. And at that point, you've just bagged a win. Also, artifact removal is very weak right now and incredibly expensive except for Demolish, and who honestly plays that? They have to resort to oblivion ring, but Vampire Nighthawk always takes the hit, leaving them with no answer to Keening Stone.

The main deck changes I made since FNM.

+2 Keening Stone
-2 Doom Blade
+2 Consume Spirit
-4 Duress
+4 Inquisition of Kozilek
-2 Haunting Echoes
-2 Sadistic Sacrament
+2 Sign in Blood
-2 Marsh Casualties
+2 Swamp

Cards that I wanted to include when I came up with this deck idea.

1. Inquisition of Kozilek: I honestly believe this is better than Duress because it can hit creatures. Especially in the current meta full of cheap efficient creatures. Sure it can't hit a Bloodbraid Elf, but neither can Duress. Mind Rot would be the cheapest to hit BBE, but I would most likely just wait till my turn and use a Tendrils for life gain. Inquisition is a 1 drop, and I feel that this warrants being main boarded. I should point out, 3 CMC and less is 50-70% of a Pro Tour Jund deck. I wish I could play 8 of these! Maybe when Shards cycles out I might need to reevaluate the card. But until then, far better than Duress.

2. Keening Stone vs Haunting Echoes: Okay, so I originally thought that the combo of the 2 cards was awesome, but it really isn't. I left 2 Haunting Echoes in because it did work really well in a few situations. The thing though, is that every time I had Keening Stone in hand or in play, I would much rather use that rather than Haunting Echoes. Every time I played Keening Stone, I emptied the opponents library within 3 turns and won every single time it hit the battlefield. But since I was only playing 2, it didn't come up in enough games. Haunting Echoes never finished 1 single opponent. I might also remove the 3rd from the Sideboard. Keening's 6 mana also seemed that it would be a bit too much, but I had no problem playing it turn 6 or 7 consistently with 20 land in my deck and only 2 Verdant Catacombs. I have since added 2 swamps to assist in playing it turn 6, which in practice seems to be the sweet spot.

3. Tendrils of Corruption and Consume Spirit: These cards are absolutely awesome! The life gain saved me many times. Consume Spirit should always target creatures or Planewalkers and never the other player.

4. Consuming Vapors: This card will probably make it into this deck eventually. I mean it is as efficient as Consume Spirit, and has even greater potential for less mana. I will try 2 out in place of 2 Tendrils, and if I like it a lot, I'll pull 2 Gatekeepers for the rest of the play set.

5. Mind Sludge: I originally wasn't going to play this, but boy did I change my mind quick when I started practicing with it. This is a game winner. At 5 mana, it was clear that this should be played every single time that Keening's ability isn't worth playing. I would also play this over Haunting Echoes unless the opponent has less than 3 cards in hand.

6. Sign in Blood: This is entirely necessary for draw speed, and I pulled several combos of drawing a 5th swamp and playing a kicked Gatekeeper. Or drawing a 6th swamp and a Tendrils to finish BSA or other huge, evasive creatures.

7. Doom Blade: This card is far too inefficient in my meta. It seems like 2 is plenty, since it usually got stranded in my hand. I might practice replacing it with Consuming Vapors.

8. Sadistic Sacrament: A great situational card. I always played it as soon as possible in every first game, just so I could see what I was playing against, and remove the worst threat immediately. But because it will almost never get kicked I reduced it to 2 in the deck. 2 are still in the sideboard for Eldrazi and cards immune to black removal.

9. Creature Support: Vampire Nighthawk and Gatekeeper of Malakir should never attack unless your opponent has virtually no creatures in their deck. Every game where they simply blocked, I was fine. But I lost 2 games due to attacking with at least 1 of them, and neither of them finished an opponent.

10. Liliana Vess: I might try her out as a replacement for Haunting Echoes.

Let me know what you think. Thanks.

Deck Tags

  • Discard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

005200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Exile the Eldrazi

Can you explain to me why you have 4x Terramorphic Expanse, and 4x Verdant Catacombs? there isnt any landfall in your deck and its all black... why wouldnt you just have all swamps?

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Posted 06 April 2010 at 21:54

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Why not? I still can't believe people don't get this yet, especially with all the decks you have. Its called thinning the deck. The point is to remove 2 lands from your deck in 1 turn in order to get to creatures and spells faster. I have Terramorphic Expanse because I can't afford Marsh Flats right now, and Terramorphic is the next best thing. When I get another $40 do drop on cards, I'll be getting those.

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Posted 07 April 2010 at 02:42

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Ha, we both missed the Scribb Nibblers landfall ability, and an awesome one at that!

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Posted 16 April 2010 at 03:08

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I love this idea man, why not throw in a lilian vess? and a wall of bones?

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Posted 18 April 2010 at 15:44

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Both great ideas!! I just don't know how to put them in the deck without hurting the playabiltiy. A couple wall of bones could work, by removing a Guul Draz Assassin and Howling Mine, but then I might lose more late game control when the wall is useless. And Liliana is basically a repeatable single card Mind Rot for 3BB. I just don't know how to include her efficiently. I'll have to play around with the deck some when I pick up the Eldrazi cards (this weekend?). Thanks.

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Posted 18 April 2010 at 22:23

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