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Play Small creatures and start hitting once they are enchanted with Auras. Great beaters are Cephalid Costable (when hittin for good damage it's basically GG since you can return lands to your opponent's hand and not let him or her play every again) or Raven-Guild Master to remove a good chunk of the opponent's deck, specially with double strike. Kor Spiritancer, Light-Paws, Pearl-Ear, Sram, Augury Adept, and Battlewise Hoplite help you fixing your draw and speeding the deck while Hero of Iroas, Starfield Mystic and Trascendent Envoy reduce the cost of your Auras. Mother of Runes, Gicer of Runes and Pippin will give extra work to your opponent thanks to their protection abilities while Auras like Sheltered by Ghosts, Chains of Custody and Faith unbroken act like an Oblivion Ring while boosting your creatures. Save Flawless Maneuver, Fierce Guardianship and Pact of Negation for Bruna. It is always good to have some way to protect her since she is a must-target in the late game as one hit from her equals most of the times a 1HKO to your opponent.
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NOTE: Set by owner when deck was made.