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The main aim of this deck is to kill people. No, not in game. Most decks do that. I aim to destroy the soul of the enemy.The deck's gameplay consists mainly of scrying into cards with scry. Its really fun. i own this deck in real life, so if I could I would add Snapcaster Mages, Cryptic Commands instead of mana leaks and more dual lands that don't enter the battlefield tapped.With this deck you can cast quite a lot of spells, fueling Young Pyromancer and Guttersnipe while being fueled by card advantage engines such as Magus of the Future, Melek, Izzet Paragon and Steam Augury. It is easy to transform a delver, and there is a lot of support for removing threats (Vapor Snag), and taking out other creatures with burn spells. Magus of the Future / Melek are very fun, and allow you to chain a lot of spells of the top of your library, further supported by scry. The fourth Magus is replaced by Melek, because any Magus beyond the first does nothing, while having a Melek and a Magus has greater effect than just having either one. Elixer of Immortality is maindecked because it is very easy to mill yourself out when going up against life gain and pillow fort decks (or mill decks...).This deck is one of my favourites, and I have been using it for just over a year. It has been tweaked a lot of times and I have experimented with cards like Ral Zarek and Keranos, God of Storms, which didn't work very well. I just went 2-0 with it in a casual kitchen table game, so I guess you could say it's pretty pro.
Vauva jääkaappi on rakkaus, vauva jääkaappi on elämää.Hei Pohjois sotapäällikkö. Oma suosikki pokemon on vauva jääkaappi.
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Oletko ajatellut lisäämällä nuorten Pyromancer? ne voivat olla todella tappava täällä.
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have you looked at using fire servant
Fire Servant looks pretty cool with my deck, but my main source of damage isn't just off of red instants and sorceries. I also don't want to many high cmc cards. Thanks though!
Couple of problems: You want to cast six- and fiv- mana spells off of 19 lands. That's not enough.You want to cast a triple-blue spell off of two non-basic lands. You want to cast Vexing Devil.You want to invest in Guttersnipe.You want to play Steam Augury. These cards, while reasonable in general, are just too clunky or inefficient for Modern.
i agree it looks unstable, also only 1 pyromancer should be a 4 of. very close. cool idea.
hey thanks for the feedback! These are all cards that I own, so I would preferably have 4 young pyromancers instead of 1 young pyromancer and 3 guttersnipes, but I think that's a good placeholder until I can get some more. I rarely have any problem casting Magus on turn 5, because of all the scrying and cantrips. With Steam Augury I just wanted a straight draw card, so I chose it because it is fun and has more interaction than others. I have considered taking out Vexing Devil, but what do you think would work in it's place?
I can see what he was trying to do but I agree the land is to low. You seem to be very knowledgeable Vintage FTW. I know this is seen as a bit rude so I won't post a link to it but I would love some tips on a deck of mine. I have never made a sacrifice deck before so I have some questions posted as well :D
The land on this deck is actually quite the right amount, since I've versed ArcaneFury, he's rarely been mana screwed. He just scry's to get what he needs.
ZiaSoulseer has deleted this comment.
Oh I had not realized that it would leave a message there after I deleted my comment :D. That looks bad! Don't worry it was nothing bad. Just me accidentally repeating myself :D
this deck is not very good actually, i dont know how its on front page. it has the idea but the player is still a little new to equalizing the deck when building one.
Honestly, I don't know either. :DHow could I equalise the deck more (i don't think I understand what you meant by that).
well your mana curve is way off for start. 19 mana is not enough for 3 magus and 1 melek. you want to see melek more than maybe once every 5 duels. so magus to 2 and melek at 2no real need for just one elixir of immortality so make that a land instead.Id put steam agury down to 2 and put in lands insteadnow to equalize it the most, gutter snipe and young pyromancer are your main cards that make your instants worth it. so they should be at 4 each. so honestly I would take out magus entirely and put vexing devil at 2 and if you have any left over space. put it into lands.
In my opinion you need to do a lot for this deck to be modern playable. I do fully understand you built it with what you have but simply put you need to acquire the cards to play. I think along with everyone else that the youngster needs to be a 4 of. . Drop the vexing devils their place is in a straight up burn deck. Lightning bolts need to be a 4 of and you should play 4 gitaxian probes in place of serum visions. like you said you should replce magus with snapcasters and augarys with cryptic commands. That would be a good start then work on your lands when you can afford it. Shocks/Fetchs/Scrys should be 4 ofs and 2 tectonic Edges would be ideal.
i agree with most of this, but I would keep the serum visions and replace the vexing devils with the gitaxian probes or telling time. I personally am not a fan of steam augury so I would replace that with the probes or telling time as well
Deck needs focus, but fantastic title. If you're serious about the deck, add more Young Pyromancers, get rid of Vexing Devil and the 5 drops, then replace Steam Augury with Cryptic Command. Also find a way to add some Remands. Then you have a pretty standard U/R tempo deck.
In re: ManiacalManiac's comment two posts above:Never underestimate the power of Gitaxian Probe when you're trying to decide whether to bump your board presence or hold out for some counters/EoT burns. Probe is actually a game winning card in the right deck (like my turbo-chant)Vexing Devils, however, do not belong in straight up burn; they belong in something with graveyard recursion (that isn't reanimator). I do think, they definitely do not belong in this deck though; your focus should be (I think) instant speed deciding whether or not to counter/control, or to burn, and creature speed burn doesn't fit.Regarding the deck as a whole: I can build and play competitively when inspired to do so, but that's no fun to me; casual multiplayer is where it's at (for me). Besides a few selections, this looks like quite a good casual deck. Cards like Steam Augury, while perhaps inefficient, emphasize /interactions/ and that's what casual is all about. That said I am also really fond of Gitaxian Probe for the same reason; it's interactive AND effective. You could likely cut Steam Augury to 2-3 to make room for 1-2 Probes, and at least -1 Magus for another.. maybe -1 Serum Visions for a third/fourth.Regarding those few selections: the only thing I really don't like is seeing three Magus with your land base. I think I'd run one Magus and one Melek only, maybe two of whichever has more impact for you (magus?) ergo dropping at least 1 for a Gitaxian Probe.A final thought: If you are enabled to invest into this deck, I highly recommend at least two Browbeat. Good interaction, and DAMN STRONG card! IIRC they're about $2 a pop. If you like them I'd get those before getting more Young Pyromancers; wait until they drop from standard first.Cheers! ^-^
Guess it's just me but I love my devils in my burn deck its a 1 cmc card in my graveyard for my lavamancer to eat up .
Not a bad use, but you will note the distinct lack of Lavamancers.
Indeed I was simply defending the comment I made about the devils having no place in here and to use in a burn deck like mine with lavamancers .
Ah, I'm sorry. I guess I can be a bit of a purist at times, despite knowing only a fraction of the lingo myself :)A "pure" burn deck doesn't run creatures. A burn "flavored" deck can. In the latter, it is my humbled opinion that Slumbering Dragon is a better deal because it fills a significant gap that burn flavored decks typically lack. But maybe then the deck won't be so burn flavored anymore? I dunno.That said, I do not disagree with you, and my initial comment was not entirely me being a purist about terminology. That little Devil packs a hell of a punch and your suggestion is certainly putting him to good use! I was more-so saying that it'd be insanely more effective with some form of graveyard recursion. He packs enough punch that I'd consider splashing red into dredge, or splash red into a WU aggro control with Sun Titan or WB aggro control with Athreos.In either case, his potential is not being lived up to in this deck, and he's stalling early game mana usage that might rather be used with more versatility with instant speed decisions. He's just an expensive ($$) sorcery speed lightning bolt +1, which shouldn't be dismissed so easily, just it seems he's begging to be so much more (in another deck).
I gotta agree, vexing devil is a filler in burn decks, who dont have enough 1 cost cards that deal 3 damage.. http://www.mtgvault.com/zaklax13/decks/modern-burning/ not to spam my deck, but this seems to be the only competitive deck vexing devil fits in. as far as casual kitchen table stuff goes put him in whatever you want, he's a great card for casual...
Hey, I run a 'pure' burn deck, but run some creatures. Guttersnipe and Satyr Firedancer don't feel like fillers ...
just my 0.2c. personally dont like those two, i feel like they slow you down. i stick to one drop creatures. id rather have 42 lightning bolts, 18 mountains, but hey cant play that way. they are fillers in the sense that if they made a burn spell that tfit that slot, you would just use the burn spell instead
Hmmm ... maybe so ...
just an opinion. if your decks winning dont mess with it, my theory doesnt take play style or who you play against into account
No ... it makes sense. Saytr Firedancer is unique, because he specifically targets red burn spells, but he is still a "filler". Same with Dictate of the Twin Gods.However, fillers also cost less. A deck with 42 1-2 CMC burn spells is a little pricey.
this is true. the one i posted above is a brainchild of 6 months of playtesting and modifying. alot of work on my side to make it work. alot of saving $$ up to buy the cards. if you look at the avg price its not super cheap. it has put up results though. it started off budget with no goblin guides, vexing devils, no fetches, no blood moons. ive slowly worked them in, then i have tweaked until it beat good decks. im working on beating top decks now, it seems to be a coin toss
i think sulfer falls x 3 and steam vents x4, or if budget is an issue go shivan reef instead of the shock land. sulfer falls are 6, and shivan reef are 3. that wouldnt be to bad of a mana base. my changes would be -4 vexing devil, +4 grim lavamancer, -2 steam augrey, +2 lightning bolt. -3 guttersnipe, +2 young pyromancer, +1 mana leak. then -1 izzet paragon, -2 steam augery for +2 surgical extraction, +1 electrolyze. I know that changes a hell of a lot, but itll make it faster and more dangerous. you turn 2 bolt a creature, then remove all 4 of them from his deck with surgical extraction? it would surely mix up that kitchen table
only 2 lightning bolts in a burn deck??!?!?!?!? what are you doing with your life???
He had a playset but lost the other two somewhere lol
oh so you only make decks on here with what you have i used to do that but now i try to make my decks what i want them to be on here
i make with what i have, but if i take the deck apart and trade peices off i dont delete it.
how long have you been playing?
On and off since onslaught
Lucas, since when did you have 4 Vexing Devils?
ugh throw them away lol
Charmbreaker Devils instead?
I opened 2 of them with 28 Avacyn packs. I was disappointed not to get more lone revenants, but oh well you have to roll with what you get. I traded for the other 2 because I like playsets of things.
Have you thought about Prophetic Bolt, or Shrewd Hatchling?
mindwrack leige could be called for here. other blue creatures you control get +1/+1 her red creatures you control get +1/+1 and you can pay 4 mounatain or 4 island or a mix of both to play a red or blue creature from your hand. also noggle hedge mage, when it enters the battle feild and you control 2 or more islands it taps two permanents and if you conrol 2 mountains it does 2 damage to target player. i dont suppoes you guys could check out my decks? i need some advice
Lieges are awesome. I will check your decks out!
I don't understand why decks like this one don't run 4 Manamorphose. Would be the first things to add.Vexing Devil looks out of place here. Blistercoil Weird or Nivmagus Elemental is probably what you want in that slot.Why play Magus of the Future if you could play Future Sight instead? The Magus can get killed way more easily.
Yeah, good point. I think you might want more Young Pyromancers. Delver of Secrets or Snapcaster Mages are a good way to support your instants.Vexing Devil is very strange.
Nice deck....