actually the whole point of wrens run is to have a fall back if someone uses a ramp deck, most of my creatures would be screwed even if they do have some extra power behind them, i know if i used my eldrazi ramp deck (i use quicksilver amulet and belbe's portal for a 3-5 turn eldrazi summon), and do a playtest game against it, im totally screwed, but you have a vaild point with the land, however i think ill still remain a nonconformist to the land rule of 20-24, because ive done well against any deck with that amount of land, however, i love the constructive critisism, and thanks for your insight, also take a look at some of my other decks, theyre ALOT better haha
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hmmm id go with a wall of frost, or a gaurd gomozoa, theyre both nice for blocking creatures, you can never go wrong with a wall of tanglecord cuz its a 0/6 for 2, other than that, i like this deck its pretty solid
Haha you're welcome just give me some recognition when you post it haha ;)
Grindclock is very good but to make it effective you want a proliferate deck based around it, and have a bunch of artifacts to defend it
If you want to use this for like mtgo, just add in 6 lands?
I know but running a fetch land deck I can afford to do 10 lands less, the draw a hand thing accounts for cards with their 1.6% chance of getting one card (not counting douplication) but when you physically have this deck and shuffle the cards and draw, if you have one land you can play it because it doesn't need a traditional 3-4 land in hand to work at mulligan
I actually edited it a little and I'll revise it later but I have a baby jace and 2 forced fruititon added in there but thank you :)
i like the idea of your deck but i think it needs more traditional mill cards to keep it going, i love the countering in it i just think it needs more "oooomph" in the milling sector, idk take a look at my mill deck and see if theres anything you would want to put in to your own deck, my deck is actually very good, but i havent updated it cuz i have all new cards in there, but something to consider is forced fruitition, makes em screw themselves with their own cards
Belbe's Portal and Quicksilver Amulet, add 2 other eldrazi playsets, and try and add black control into it (just so you can use dark ritual to get stuff quicker) and use cards like disfigure, grasp of darkness, doom blade ext. its the quickest way to win
Try investing in some other cards that mill such as archive trap or even a Forced fruititon or two, I have a mill deck too but mines a UB deck, you should check it out and tell me what you think :)
if you add in some hedron crabs to this and make it a U/G on top of what you have, you could completely screw your opponents each turn on top of damage
thats very true, then again, if you know the layout of a persons deck, you can easily tunnel vision them into submission, especially with cards like condem
tunnel vision and this deck is done haha
try doing some mana seeking with green, cultivate, civic wayfinder, sylvan ranger, all nice for looking for the right mana that you need, id remove the myrs and put in mana seek because it allows you to get what mana you want, and myr just gives you one mono color and no diversity in choice
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