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A little control = prowess trigger = tons o damage
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All criticism welcome!!!!!!!!
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do you ever get the ferocious trigger on stubborn denial?
Good question!! It's for early game tricks your opponents play like counter spells and Heroic cards when they can't pay 1, and if you argue that it belongs on a sideboard ,i can't think of a deck that doesn't have early noncreatre spells that are pesty. So basically it doesn't need to be triggered
I have been trying to brew a budget Shu Yun deck for ages, can not seem to settle on a list yet. Anyway just wanted to say that Shu Yun turns Denial into a hard counter, his prowess would trigger when you cast the spell and then when denial checks for ferocious Shu Yun would have a power of 4.I would main deck Stubborn Denial in any deck that runs Shu Yun :)
just saying, the deck without double lands is $30
No Treasure Cruise? No Torrent Elemental? No Lightning Strike? No Shaman of the Great Hunt?Ordeal is junk, Palm is VERY conditional and sits around in your hand a lot, Stoke is tough with the critter base you have and Wold Slash is just Shock with an irrelevant ability, (NOBODY plays Fog effects).
A lot of good ideas, but Torrent Elemental has a black\green ability.
True, but not the reason you would play the Elemental in here. It taps down every potential blocker for Seeker, Shu Yun and Swiftspear so they can deal lots of Prowess damage, it eats opposing Mantis Riders, blocks Siege Rhinos all day, it is a flier that sneaks under Elspeth's sweeper effect, it survives Stoke the Flames and is easily splashable. So you cant buy it back from exile, boo frikkin hoo...BTW: Treasure Cruise is a must in here with all the Prowess guys you have.Dream Example: Cast Cruise for cheap dumping your graveyard, draw more fuel before you swing with your prowess guys, cast another prowess trigger and activate the Shaman's ferocious trigger drawing even more cards, (not to mention all those +1 /+1 counters if a Torrent Elemental was part of the attack)...
Got me, but any suggestions on what should go?
You will probably only need/want 2 Elementals so trim 1 Shaman and 1 Keranos, (playtest to make sure it works).Cruise is a little more iffy. I'd definitely play 2 of 'em but 3 might be better to ensure 1 in hand when you can take the greatest advantage of it. Try dumping the 2 Slash for now and see how it runs, adding more later if you don't pull it often enough should be relatively easy when you have playtested and know what works great and what not so much...
2 Elementals worked great, but I could never get enough graveyard for Treasure Cruise.
That is shocking considering you have 15 instants and 19 creatures, dont anyone you play against use removal? ;)That said, fetch lands work great with Cruise...
ok, fine!!
Hehe, did not mean it that way. Just saying it should rock in here. I'm playing 3 in a UR Robots build and I love it every time I draw one, it gives me such an advantage against other decks that dont play it that it is not even funny.
It's fine, I was being over dramatic.
Don't know if I like Keranos over Outpost Siege in this deck. I'm on the fence. I dont know if it's worth the extra mana to have the bolt effect every turn for one extra mana. That's mana that could be used for Dissolve. Just saying.Also... maybe drop a Seeker and a Cruise for 2 Raise the alarm? Adds bodies for stoke convoke, prowess triggers, chump blockers. All at instant speed. PLus, delve fuel.
I don't see anything wrong with Keranos over Siege.The looting from Siege is nice when you don't have any other way of drawing cards but he has Cruise to fill his hand. he also has plenty of scry that loads Keranos every turn and a free bolt every turn is nothing to sneeze at in a format using tons of little critters and as slow as the current Standard.
That's a good point. I stand corrected on that front. I still stand by the raise the alarms though. Lol.