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Pretty simple concept using the Dimir Guild colors. Fast, millful, and fun.If you can get ahold of 4 Paranoid Delusions, 1 Tormented Soul, 1 swamp and 1 island in the first 5 rounds, can mill 42 cards. Not including the extra 2 you can mill if you acquire 1 swamp, 1 island and 1 Dimir Charm in rounds 3-5. So potentially, 44 cards milled in 5 rounds. Enjoy.
Utilizing Invisible Stalkers and/or Tormented Souls and/or Deathcult Rogues, attach Cipher-type cards to them, ensuring you hit every time with the creature and can activate the Ciphered ability. You should be able to Mill your opponent fairly quickly, deal decent damage to them, and all in all collect a LOT of aggro in a multi-player game.Lazav and Consuming added for mid-late game play.
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Fun trick my friend found out, you can cipher onto an animated Dimir Keyrune and the Cipher stays there when it un-animates.I've been looking for a way to maximise cipher triggers, the best way I've thought of so far is to add white for Silverblade Paladin. Just bond the Paladin to an unblockable that has some Ciphers on it :p
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i would add trepenation blade and get rid of whispering madness and undercity plague since they dont come out till turn 6. You can use trepenation blade on turn 4 and not only do you mill but you get +1/+0 for every card milled till you hit a land. That + unblockable and whatever cipher card you have attached would be sweet.