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steps to win: 1st turn: drop mana2nd turn: drop mana and if is it forest and play with gatecreeper vine to block aggro 3rd turn: prevent heavy damage with fog and riot, for flyer hover barrier helps you to defend4th turn: some gatekeepers can help you too, also clone can copy the gatecreeper for mana boost or the player creatures5th: focus in your goal your in mid game, defend, atk, and pray that you have still on the zone
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What's the point of the random 2x or 1x copies of cards like Shock and Hold at Bay. You could just include more fog. You could take out the 2x Clone and replace them with Fated Infatuation. For one less CMC you get a token and scry 2 if it's your turn. Use that on your Gatecreeper to search for more gates. Also, add Druid's Deliverance. It's fog and populate... which you can use on your Gatecreeper Tokens for EVEN MORE gates. Hold ad bay could be replaced by some fog since it's mainly for protecting a key creature (of which you have none [at least once they're on the field]) while the others do damage. Fated Retribution, I feel, has too high a CMC. Sure, the board wipe is nice though and there is only one copy.Overall, + Fated Infatuations +Druid's Deliverance. More fog. Less of the Gatekeepers. More of a UG Stall Populate. All the 1x and 2x copies don't have much probability and they're not all equally useful unless you just want them for the sake of the cycle.
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edit this deck adding some root-born defense, druid deliverance, and saruli gatekeeper. removing shock and other gatekeepers I also remove bident of thassa cause i have no creatures attacking creatures. I didn't remove clone cause i can copy any creature in play a option in my play.
I'm not sure what real advantage you're getting out of having the non guildgate land in here. I'd consider running 2 of each gate instead. As it is now if an opponent exiles, destroys, mills or makes you discard a gate that you only have one of it becomes impossible for you to win with Maze's End.All those fog like spells are great but you might consider cutting a few and adding some cards to help drop land faster, like Urban Evolution, Into the Wilds, Unexpected Results and or a Kiora or two. Also Kiora's Follower and Prophet of Kruphix are great for untapping Maze's End to use it faster and speed up the deck. Just some food for thought.Oh and you might also consider Aetherize or Cyclonic Rift in place of say Rootborn Defenses. Better then just stopping the attacking damage for a round it bounces the creature so the opponent will spend a round or two recasting them.
updated this deck and play with some of my friends i won, in 13 turn... the clone and fated helps a lot....