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Had the idea for this a few years ago when Crucible came out. First turn Ritual/Crucible with a Strip Mine in hand wins the game eventually, even though it's not too fun for your opponent. 1st/2nd Turn AEther shuts down creature decks, as does the safety net of Damnation. Win mechanic is SanguineBond w/ ZuranOrb/Lifegift and Crucible of Worlds. Summer Bloom is a mana generator with Zuran Orb out, netting 8 life and +2 mana. An even better use for it is StripMine x4, but this doesn't net you life (and therefore, cards). This operates ridiculously well with 4x Mox Jet/Emeralds, but makes first turn lock downs almost guaranteed.
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