yes i think this works. i think you should add a extra winning condition, in case the disenchant/naturalize your strategy.
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UPDATE I'm considering the following possible additions, but need help in which to take out: Rimewind Taskmage Willbender Magus of the Bazaar Academy Researchers+Fool's Demise Vedalken Mastermind Linessa, Zephyr Mage Heidar, Rimewind Master Arcanis the Omnipotent Ith, High Arcanist
nice one, maybe add Hour of Reckoning [4WWW - Convoke (Each creature you tap while playing this spell reduces its cost by 1 Mana or by one mana of that creature's color.) Destroy all nontoken creatures.] 9/10 Rate my Chilling Wizards deck - http://www.mtgvault.com/viewdeck.php?did=4868
Add in Searing Meditation. Searing Meditation + Tamanoa + non creature damage = 2: Deal 2 damage, gain 2 life
Buried Alive and/or Peace of Mind >Mindslice is better for getting knights into grave imho. See my Knightmare Deck: http://www.mtgvault.com/viewdeck.php?did=4695 for my view of a Haakon deck
Mishra, I didn't think about it. What should I take out for it?
Well at least MotM is in SB...that plus the Lattice = no more lands. Should I maindeck Defense Grid? For what?
Ah... I see...Anyway, what Do you think of the deck?
Plus Lightning Axe + Furnace of Rath + Stuffy Idol = 20 damage :)
add Furnace of Rath. Shivan Meteor + Furnace of Rath + Stuffy Idol = 52 damage!!!
I think theres 2 spaces left.... Just add a land and a bonespliter :0
2 Loxodom Warhammer 3 Bonespliter 3 Privileged Position 22 Plains Well I think that (or something simlar) Will run much smoother :)
Hi Again...Kaldra huh... Just a tip, do a normal equip deck with Kaldra added: 4 Auriok Glaivemaster 4 Auriok Steelshaper 4 Leonin Shikarl 4 Leonin Denguard 2 Loxodon Punisher 4 Taj-Nar Swordsmith 4 Steelshaper's Gift 2 of Each Kaldra equip (8 cards can search them) continued next post..,
Ha, you have updated, nice, i also found that Journeyer's Kite can help, it a reusable land searcher, but its a tad slow. Your pick.
Also Consider Allosaurus Rider to go aside Molimo, it has no Trample, but it has one more power/toughness and can be played for free. Just give it flying with evolution charm and let the Dino lose :)
Ty for Rating my Knightmare Deck. Nice Deck. 9.5/10 Nice Additions to it: - Branchwood Armor (Double Molimo's Power/toughness) - Hunting Wilds (one more mana than Kodama's Reach, but both Forests Come into Play come into play, plus, they can be 3/3 late game if needed) - Mwonvuli Acid-Moss (If you want to add Land Destruction to it, maybe Sideboard)
At Madrock: Yes I've considered them both, but: 1) If you didn't notice, all my knights [except for Haakon] have Flanking for Calvary Master and 2) I didn't add Prahv 'cause with Haakon + Peace of Mind, every knight in my hand adds 3 to my life for one more white mana.
Very good. Since 1) It is a budget deck, and 2) Harsh Mercy > Wrath of God in Tribal decks [My knights live and costs one white mana less) Wrath isn't in it :) Reanimate isn't Extended legal, so its a big no-no for me.
Thanks :)
Well ty for seeing my Mexican Slivers deck. U as me for rate this deck, when I gave you previous advice LOL. Anyway it starting to look solid. I would add a Rune Snag (it works better in numbers) and add the Echoing Truth I mentioned (trade it for Unsummon or Boomerang). 8.75/10; Plz rate my Exorsism Needed deck :)
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