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This deck is a relatively straightforward "barbecue", a burn deck in which you can use its increasingly tougher creatures aggressively to deal high damage to an opponent while using a massive amount of cheap or variable-cost burns to either keep the board clear of creatures (hence, barbecue) or deal direct damage.The deck's foundation is its 13 instants and 3 sorceries, all of which are burns. The deck includes 11 fixed-cost burns (such as Incinerate) and 5 variable-cost burns (such as Fireball). If in doubt, the sideboard has another 4 in the form of two Chandra's Outrages and two Pillars of Flames, as though 16 burns isn't enough.The deck's creature base is relatively unstable but of massive potential. Cards such as Bladetusk Boar and Heirs of Stromkirk can help deal damage with minimum opposition (unless, well, the opponent is red or artifact, in which case you can defer to the barbecue section and possibly the sideboard's vandalising Torch Fiends, Manic Vandals, and Demolish). You can keep pressure on your enemy with an array of cheap creatures boosted by battle cry, fire-breathers and later more powerful entities while destroying enemy opposition (or, hey, the opponent?) with sorceries and instants. Chandra Nalaar and a Fireball can help even go through a heavy enemy defence by potentially obliterating an opponent.
As mentioned earlier, the deck's backbone is its nearly unending barrage of burns. You can use them offensively, to directly damage a player who doesn't worry you with his defence or counter-attack, or defensively, to start obliterating his creatures.That aside, your creatures are remarkably offensive. For instance, the "puny" Dragon Hatchlings (0/1 fliers with firebreathing) combine well with the Goblin Tunneler (seriously, I need more of those!) who can make one of them unblockable before you bolster their attack to sky high levels. Big hitters like Malignus or Fire Elementals can be quite the pain by themselves.The deck's only two enchantments are a pair of Crowns of Flame, which grant a creature effective fire-breathing. Since you can pay to return the enchantment to your hand, you can either save it if it is to be lost (through being destroyed, or its creature dying) or even abuse it to boost several creatures if you have the mana.For extra fun, enchant Malignus or another big bad you control with a Crown of Flames, especially if you can assure he will go through. Other than that, burn, attack, and waste no time - your creatures are generally ill-suited for defence, at least without the fiery barrage backing them up!
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