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This deck capitalises on the ancient Azorius diplomatic and military tactic: to essentially bore the opponent to death. As a strong removal deck it focuses on completely negating opposition in the form of very, very extensive creature removal: at the time of its conception, 28 of 40 non-land cards are some sort of removal, with another 4 counter-spells and 4 'refreshers' to reuse your creatures' on-entry removals. This brings up the total removal-related cards to 36 of 40 (60), or 90% (60% if lands are factored).As of Summer 2013, this deck is Standard-playable if the four Azorius Chancery cards are replaced by Islands and Plains or Evolving Wilds. If you do not mind playing earlier formats, you can substitute the four Cancels (1UU hard counter) for four Counterspells (UU hard counter).
This deck is simple: keep pressure on the opponent and constantly eliminate defenders by exiling, unsummoning, countering or detaining them. If in doubt, you can spend some mana to grab a few flying creatures through the use of guildmages, as well as reuse your Arresters and Fiend Hunters by using Cloudshift if new threats appear in the field. Oblivion Rings will offer broader removal options, allowing you to eliminate any non-land card for as long as the enchantment stays in play.
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NOTE: Set by owner when deck was made.