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The deck is simple: Play threats and draw spells, dig for what you need and want. Play a heavy removal suite and finishers to back it up. No counterspells makes the opponent play around an obvious threat that isn't actually there, while having massive hand disruption as well. Win via Abyssal Persecutor or Frost Titan beats. Plenty of sacrifice/destroy/bounce outlets to deal with your own Abyssal Persecutor means you will always have an out.
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