anthonylindel

9 Decks, 6 Comments, 1 Reputation

I'd run Ajani's Sunstriker instead of Oreskos Sun Guide for your two drop spot. The lifelink ability is more sound and stable than the inspired ability when what you're doing is gaining two life. Plus I have around 10 Sunstrikers you could have.

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Posted 10 May 2014 at 17:32 as a comment on Mad Catz

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Wrong use of the colon.

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Posted 19 April 2014 at 01:36 in reply to #456017 on Myrs.

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Guilty Conscience would be a nice add.

one white drop on stuffy doll, then tap him and that's an infinite loop of him dealing damage to himself.

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Posted 15 March 2014 at 01:45 as a comment on Raggedy Ann

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I'd get rid of the mystics and deep shadows. I'm not sure what their purpose is other than mana, but you have plenty of that with 24 lands and the plague myrs.

I'd also run 4 Virulent Wound's. They're a good combo with the Crumbling Ashes. That way instead of using your infect creatures as meat shields, the opponent only gets one turn to use their creatures (none if they don't have haste) and you still possess yours.

I'd also take out the Overruns. It's a good late game aggressor, but it seems like it'd just make your 1-1's, 4-4's, when you could do that with the Giant Growth's and Vines of Vastwood for a good amount of mana less.

That leaves you with 6 spaces left. You could fill it with some removals that way your creatures don't take the brunt of the damage, and you could swing quickly and end the game efficiently. I'd personally put 2 or 3 more creatures with infect, and then 3 or 4 removal cards leaving the battlefield clear.

:)

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Posted 08 March 2014 at 00:23 as a comment on Infect

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Psychosis Crawler's. Maybe. In exchance for Nameless One (although Nameless One is probably cheaper and the change wouldn't be that substantial of a difference).

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Posted 05 March 2014 at 20:54 as a comment on Anti-Mill/Mill-to-win

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