You need to swap 2 Islands for 2 Moorland Haunts. This will give you some more creatures to put pressure on your opponent with or at the very least provide blockers. Also, you may want to experiment with Gitaxian Probe or Think Twice instead of the Grand Architects, Timely Reinforcements, or Wurmcoil/Hellkite. Those are solid cards, but the increased card advantage, knowledge advantage (with Probe), and instant speed may fit better with what you are doing. By using probe you can know whether to hold a counterspell or drop your Lord or St. Traft immediately. Try out different options, but do what you think is fun and what helps you win more.
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