The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is my take on a tribal zombie deck with some graveyard manipulation. The basic idea is use Cryptbreaker to discard zombies and generate tokens. The more zombies in the graveyard the bigger the colossus gets.The other zombies benefit from graveyard effects which can greatly bolster the army when it is needed.The game finisher comes thanks to Graf Harvester as at some point or another you should have more creatures that your opponent can block. There is also the added insurance in the form of controls and damage spells.
This deck has been viewed 1,343 times.
Rather than using cemetery recruitment or Ghoulcaller's chant you could put in Haunted Dead or Stitchwing Skaab. This would give you a better creature base which is something a zombie deck really wants. 14 doesn't give you enough board presence. Also using Haunted Dead or Skaab's abilities you can dump prized amalgams into your yard and then instantly bring them back for free. This gives you more synergy.
Permalink
Thanks for the Haunted Dead idea, needed the extra creature base. I wasn't focusing much on blue so as to avoid going for dual colors and having to search for mana. Cemetery recruitment is just there for an extra card draw mechanic, while Ghoulcaller's chant is my quick escape if too many of my important creatures end up in the graveyard. Thanks once again for the suggestions.
No problem. Ill look around to see if I find any more