The Hand from hell.

by ANON on 28 October 2009

Main Deck (60 cards)

Enchantments (10)


Land (20)

Sideboard (15 cards)

Creatures (6)

Sorceries (2)


Instants (4)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Using a combination of cards to make your opponent wish they just didn't play you in the first place.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,290 times.

Mana Curve

Mana Symbol Occurrence

0024190

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Hand from hell.

To tell you the truth I have built this deck with one nice combo in mind and advanced with a few complimentary cards.

The sideboard I built cos the deck is often overrun and it needed an little more big creatures in the field.

The thoughts of ruin is in cos I managed to get 8 cards in hand and had the chance of cleaning the opponents mana off the field.

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Posted 28 October 2009 at 04:51

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awesome deck man... I tried to produce soething similar to this but with black and blue... I also found out that I've been using my main combo all wrong. Megrim +memory sluice = nothing.... pls help me with mine since yours is so damn good!

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Posted 28 October 2009 at 07:22

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So you're going to imprint Dash Hopes on the Scepter? I like the path you're going with, but it seems like those two work together, but the likelihood of pulling those is tough.

Since you have the UW dreams, I'd like to see something to boost both...maybe Howling Mines or something to that effect. I know lots of people don't like giving cards to their opponents, but they'll draw into UW dreams, and you'll be able to Dash most spells. Plus, you'll be able to kick your combo's out faster.

I have a similar deck that's based around Wheel & Deal

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Posted 28 October 2009 at 09:23

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I am trying to be original in my approach.

I haven't found anything else which could go well with the scepter in such a deck and am thinking of removing it all together.

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Posted 28 October 2009 at 10:43

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if u want to keep the dash hopes and isochron combo just add muddle the mixture, that way u can transmute for either card and u will have a much better chance of pulling it off

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Posted 31 October 2009 at 11:36

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