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Kitchen Finks anyone?
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Door of destinies may seem out of place but it works really good once you persist the finks.
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Unfortunately when the finks persists it doesn't trigger the effect of the door since the door specifies that you must play a spell and persist is a triggered ability. Nice thought though. Unfortunately this covers the liege as well. The ability will only trigger when you play spells not when a creature persists in. Add Heartmender, it can get rid of pesky -1/-1 tokens. I think the real star of this deck is the Adept/Pathmage combo, you may want another one of each.
In fact, I would try to center the deck around getting the adept/pathmage combo, it's lifegain damage and drawing all in 1, that's deadly. Include counterspells (not necessarily "counterspell" the card, but rather the ability) to protect your deck. Add blue mana so you can actually play the pathmage. About heartmender, I mentioned using it but scratch that, you're using the cradle which will work fine.
Ugg, so many things pop into my head after I post, sorry. Instead of pathmage, use steel of the godhead since the adept is WU, it will be a 4/4 unblockable lifelinker with THAT ability. That's DEADLY. Give it shroud and you've got yourself an unstoppable win condition.
(One last thing as a side note, if you keep the cradle, which I suggest, imagine how absolutely HUGE the adept can become, of course for that to work it can't have shroud so it will be open to spells unless you use counter magic, which I suggest anyway)
This is what I built, I've tested it on lackey and I think you'll be impressed. As I haven't actually played it, I don't feel I can put it on this site but I'll let you see my experiment since it was your deck that gave me the idea. Here you go: 4 Augury Adept 4 Steel of the Godhead 4 Cryptic Command 4 Cancel 4 Hindering Light 4 Cradle of Vitality 4 Akrasan Squire 3 Battlegrace Angel 2 Ethercaste Knight 3 Offering to Asha 4 Seaside Citadel 2 Jhessian Balmgiver 2 Sovereigns of Lost Alara 4 Adarkar Wastes 4 Island 4 Plains 4 Mystic Gate (sorry to clutter your deck comments section)
Hey smc don't worry about the comments the more the merrier. The door trick actually works since it will be in play before I play the finks from my hand. After I persist it will return without any counters on it due to its ability that is the point. I know that I have to play finks from my hand in order to get the counter on the door.
I have modified the deck from the previous version with a few extra cards. The sideboard is there just in case but the general idea still remains. Thanks smc1215 again for your contributions.
The Door doesn't work like that, you need a +1/+1 Counter to get rid of the -1/-1 counter, the door only gives +1/+1, not a +1/+1 counter so it doesn't remove the -1/-1 counter so the finks can't persist over again. No worries =] always glad to help! BTW, I'm building a modified version of the deck I put in your comments since it works so incredibly well. You'll hopefully see it when it goes up. Thanks for the ideas!
For the Finks, you're best off using either the cradle you already have or Ajani Goldmane. I suggest adding 1 steel, 1 adept and 2 Ajani in place of your doors.