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counters
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you have to be VERY careful with blowfly infest, as far as having more then 1 out at a time, 1 -1/-1 counter turns into 4, and you kill a 1/1 creature, so u have 7 -1/-1 counters, and u HAVE yo put them on a creature, even your own if the opponent doesnt have any out, good way to clear a board i suppose, but can harm you just as much
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that's why i love it with quillspike sure, u hurt your own creatures, but then quillspike gets a boost i.e.- 2 kulrath night 2 din the fire heards and (not in this deck) 1 quillspike 2 counters on both nights 4 on each fire heards 10 black land- qillspike becoms a 31/31
Why only 2 Demigod's? That isn't a card where you just say... Oh! I have 2 slots left, I think I'll put in Demigods. It's 4 or none. And sorry, but I agree is Casola. I ran a deck similar to this once just to see how wither played out and made the mistake of putting out 2 blowflies at once, it essentially became a wog and pretty soon my opponent was using it against me, being able to pop any of my creatures with some interesting control methods. Also Quillspike's basic problem is the mana. Where are you going to get this 10 black land? It certainly won't be turn 10 (or later) when your blowflies go out. Plus everyone knows the real fun with quillspike comes with devoted druid. (check that combo out, I bet you'll like it if you haven't seen it)
One last thing, Deck size... 75 CARDS!! WOW. You may want to cut that down. In my opinion and there are a lot of people out there who will agree with me, a deck should be 65 cards MAX. I know it is hard to cut down, but you do have a sideboard of 15 cards in your availability.
i played 60, but found that 75 can hold more combos... plus odds are you wont get 4 blowflies