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This deck has been viewed 658 times.
Something I feel the deck is lacking, is some way to take advantage of all the tokens. Right now you can swarm the opponent or just use them as chump blockers, but I feel it's still a bit of wasted potential. Red and White both have dozens of ways to pump up your entire army and I feel you could find some room for at least one of those spells (4 copies) and use that as a finisher. Otherwise this is just a very slow 'poke your enemy to death' style and that can get boring and having a strong finisher like an army wide buff one combat round could prevent an opponent from coming back into the game and makes your opponent hate you less for dragging out the game lol.
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