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Heroes of Theros! Loyalty of White and Might of Green unite!White and green both utilize the "Heroic" mechanic for +1/+1 counters, and both have great 1 drop enchantments.
The hope is to have Phalanx Leader early. Play the relatively cheep white Hero's fast and the green hero's late. Normally enchantments have the downside of being easily popped, but once they touch a Hero, they get a permanent buff and if it hits Phalanx Leader, it buffs all your Heroes.White and Green have some cheep outstanding enchantments. These one drops ensure maximum enchanting frequency.Rancor recycles for free!Flickering ward can be saved for 1W, but can also be forced back and reused to both change up the protection, and trigger multiple Heroic effects. Forced adaptation provides a less expensive but less fluid +1/+1 upkeepHyena umbra is a cheep buff that also gives creatures a second chance, gods forbid a long cultivated Hero dies before their destiny.Ethereal armor was almost made for this deck! just look how many enchantments you'll have out!Centaur Battlemaster or Staunch-hearted warrior can make the most individual out of a Heroic Trigger later in the game. But Phalanx Leader can start early and spread the goodies. Late game, he can command an army of well trained heroes.Piling on to a turn one Hoplite on turn 2 can lead to a quick, strong strike. by the late game can force an opponent to choose between simply stalling a large hit by sacrificing his creatures, or take a lot of damage. Hoplite can attack safe and sound with a fresh heroic trigger.Wingsteed rider offers an overhead striker to pile onto, if your opponent is flight deficient, this may be your best target for quick more assured damage.Fabled Hero provides the Maximum use of Enchantments and Heroics with Double Strike. if you can get it through once you will deal a great blow to your opponent for sure.
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