Frozen Clock

by AnkokuRaven on 03 June 2013

Main Deck (64 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Myr Mana control

How to Play

Get Winter orb out as soon as possible and unwinding clock

Both players can't untap more than 1 land a turn- but during your opponents turn all your artifacts (such as your lands!) will.

use myr to pay for power sinks on your opponents turn, since they will untap during each players turn. counters what ever your opponent managed to play, and force-taps all his mana.

Tinker can fetch winter orb and unwinding clock or the golems, mycosynth making any orbs or clocks in your hand likely free, darksteel providing one hell of a blocker and a means of winning.

Tezzeret offers both a win and a means of untapping your land.

Prototype the artifact lands early for mana accel
Prototype Darksteel late for an invincible army.
Prototype Myr for an easier mana loop or a bunch of myr lords.



Deck Tags

  • Myr
  • Winter orb
  • unwinding clock
  • Mana
  • Mana lock
  • Control
  • Blue
  • Artifact

Deck at a Glance

Social Stats

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This deck has been viewed 2,766 times.

Mana Curve

Mana Symbol Occurrence

016000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Frozen Clock

I love this deck, i really do. But, it is rather gay and i think you should delete it.

-2
Posted 04 June 2013 at 00:55

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