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Myr Mana control
Get Winter orb out as soon as possible and unwinding clockBoth players can't untap more than 1 land a turn- but during your opponents turn all your artifacts (such as your lands!) will. use myr to pay for power sinks on your opponents turn, since they will untap during each players turn. counters what ever your opponent managed to play, and force-taps all his mana.Tinker can fetch winter orb and unwinding clock or the golems, mycosynth making any orbs or clocks in your hand likely free, darksteel providing one hell of a blocker and a means of winning.Tezzeret offers both a win and a means of untapping your land.Prototype the artifact lands early for mana accelPrototype Darksteel late for an invincible army.Prototype Myr for an easier mana loop or a bunch of myr lords.
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I love this deck, i really do. But, it is rather gay and i think you should delete it.
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