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Myr Mana MillMore effective than my Myr burn idea, since blue and black can tutor the comboonly thing really expensive is tinker, so a more budget version is easy to make
Simple Infinite myr mana deck2 Galvanizers + 2 mana myr (or one palladium)= infinite manaSpend the infinite mana on X for X cost mill cardstinker/fabricate/tutor out the comboif necessary you can even tinker out Sands of Delirium since its an artifact.
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...do you really need 4 tinker? i mean the deck is cool but it's so illegal! in like..everything!That win con i awesome tho!
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I think the Tinkers could be very easily changed with something else to stall, perhaps counterspells to stop opponents from killing your combo? Also, the two artifact lands you have (that are banned in Modern) are completely unnecessary for the deck, and would probably be more efficient as basic lands (artifacts are easy to destroy, and basic lands are harder to kill than nonbasic). This would make the deck legal in M, V, and L, but also improve the deck as it stands.
unless I am mistaken, the art lands are here for tinker.
Oh, I apologize, I mean the artifact lands are useless assuming Tinker is removed (since it's banned freaking everywhere). As long as Tinker is there, they have use.
ah, I see. that makes more sense.
exactly what i intended, i tend to play casual decks
I love myrs. they are awesome. :) Myr mill is something that I hadn't even thought about though. :) this is really good with the inf. mana myr combo.I have a myr deck that uses this combo as well. :)only thing that I can see here is protection. you need a way to protect your galvanizers, because once they are out they become prime targets for removal. and seeing as how they are both creatures AND artifacts... they are doubly vulnerable to it. so either some counter spells, like psychic strike (to go with the mill theme) or retrieval spells like psychic spiral (again with the mill theme) or something out of theme that might work better. turn aside or maybe footbottom feast?
I think the numbers in this deck can be worked on a lot.12 cards to use infinite mana AND 12 search cards is simply overkill, even if the search is also there for the myr.Just 4 enlightened tutor would cover all the necessary search AND speed up the turn at which the deck can kill.Points for the wordplay in the name though :D