diMyrr: Artof Mylling

by AnkokuRaven on 05 April 2014

Main Deck (60 cards)

Sideboard (8 cards)

Sorceries (4)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Myr Mana Mill
More effective than my Myr burn idea, since blue and black can tutor the combo

only thing really expensive is tinker, so a more budget version is easy to make

How to Play

Simple Infinite myr mana deck
2 Galvanizers + 2 mana myr (or one palladium)= infinite mana
Spend the infinite mana on X for X cost mill cards

tinker/fabricate/tutor out the combo
if necessary you can even tinker out Sands of Delirium since its an artifact.

Deck Tags

  • Myr
  • Mill
  • Blue
  • Black

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 984 times.

Mana Curve

Mana Symbol Occurrence

0161200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for diMyrr: Artof Mylling

...do you really need 4 tinker? i mean the deck is cool but it's so illegal! in like..everything!

That win con i awesome tho!

1
Posted 05 April 2014 at 21:56

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I think the Tinkers could be very easily changed with something else to stall, perhaps counterspells to stop opponents from killing your combo?
Also, the two artifact lands you have (that are banned in Modern) are completely unnecessary for the deck, and would probably be more efficient as basic lands (artifacts are easy to destroy, and basic lands are harder to kill than nonbasic). This would make the deck legal in M, V, and L, but also improve the deck as it stands.

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Posted 05 April 2014 at 23:20

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unless I am mistaken, the art lands are here for tinker.

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Posted 05 April 2014 at 23:28

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Oh, I apologize, I mean the artifact lands are useless assuming Tinker is removed (since it's banned freaking everywhere). As long as Tinker is there, they have use.

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Posted 05 April 2014 at 23:46

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ah, I see. that makes more sense.

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Posted 05 April 2014 at 23:50

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exactly what i intended, i tend to play casual decks

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Posted 05 April 2014 at 23:50

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I love myrs. they are awesome. :) Myr mill is something that I hadn't even thought about though. :) this is really good with the inf. mana myr combo.

I have a myr deck that uses this combo as well. :)

only thing that I can see here is protection. you need a way to protect your galvanizers, because once they are out they become prime targets for removal. and seeing as how they are both creatures AND artifacts... they are doubly vulnerable to it. so either some counter spells, like psychic strike (to go with the mill theme) or retrieval spells like psychic spiral (again with the mill theme) or something out of theme that might work better. turn aside or maybe footbottom feast?

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Posted 05 April 2014 at 22:04

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I think the numbers in this deck can be worked on a lot.
12 cards to use infinite mana AND 12 search cards is simply overkill, even if the search is also there for the myr.

Just 4 enlightened tutor would cover all the necessary search AND speed up the turn at which the deck can kill.

Points for the wordplay in the name though :D

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Posted 10 April 2014 at 12:45

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