animemage97

8 Decks, 24 Comments, 4 Reputation

I would really appreciate tips and suggestions! :D

0
Posted 26 October 2013 at 05:26 as a comment on Lazarus

Permalink

I like it, not really good at aggro decks myself but maybe some of those spells in the new theros set that does both damage and scry. It would make the flow of the deck extremely smooth

0
Posted 22 October 2013 at 07:52 as a comment on The elements are tainted...

Permalink

Also I'm trying to make the deck so that i can win without my infinite mana combo still on a turn 4/ 5 basis, maybe even a 6

0
Posted 22 October 2013 at 07:10 in reply to #406021 on Might of Mana

Permalink

Hmm I like that, or what about gelatinous genesis??? I like infinite infinite/infinite oozes much better :P but then again white sun's zenith is reusable

0
Posted 22 October 2013 at 07:04 in reply to #406021 on Might of Mana

Permalink

Hey I guys I would really appreciate some advice and tips for my deck, thanks!

0
Posted 22 October 2013 at 04:37 as a comment on Might of Mana

Permalink

if you were to block a 3/3 with guardian of the pride, could you use the cradle of vitality's ability and make it a 3/6 before damage is dealt??

0
Posted 21 October 2013 at 06:54 in reply to #405745 on Life Gain Defense

Permalink

also forced worship would be nice since it's reusable. try that with courtly provocateur, then you could force the opponent to make you gain life

0
Posted 21 October 2013 at 06:50 in reply to #405339 on Life Gain Defense

Permalink

seems solid, maybe add safety sphere or ethereal armor since it is such an enchantment heavy deck.

0
Posted 21 October 2013 at 06:46 in reply to #405739 on Life Gain Defense

Permalink

maybe you should try to to splash some blue into this deck, there are plenty of defenders that are really good like wall of denial, fog bank/ guard gomazoa, gomazoa, and plumeveil. if you did add blue, i would take out armored ascension and put in some counter spells. ooh another addition, although not defender, is Azor's elocutors.

1
Posted 19 October 2013 at 19:47 as a comment on Life Gain Defense

Permalink

I would go with deadbridge chant

0
Posted 07 October 2013 at 03:27 in reply to #401976 on 25/24 Trample Turn 4!

Permalink

If your going to run Gideon's Lawkeepers you should also run Palliation Accord to really prevent some damage. Also another nifty combo is Telepathy and Lurking Informant, these two will allow you to have a control on your opponents draw and also know when they can play their big threats.

0
Posted 06 October 2013 at 09:11 as a comment on Lockdown Budget (~$30)

Permalink

XD i love how you use "babies" anyways i agree replace thoughtseize with something else, like something to sack those voice of resurgence for a bonus

0
Posted 04 October 2013 at 21:02 in reply to #401571 on Junk in the Yard

Permalink

Maybe one or two...

0
Posted 04 October 2013 at 20:27 in reply to #401566 on Junk in the Yard

Permalink

Add Vault of the archangel! It will add plenty to your life gain and give your creatures a deadly buff (as if they were not deadly already :P)

0
Posted 04 October 2013 at 19:55 as a comment on Junk in the Yard

Permalink

Depends... If it's a big tournament then definitely yes there will be graveyard hate, but if it is a small tournament or even a casual game then most likely you won't find much trouble

0
Posted 04 October 2013 at 19:47 in reply to #401416 on 25/24 Trample Turn 4!

Permalink

maybe sideboard a jarad for his awesome sacking power and also add corpsejack menace to change it to a 5 turn win, but way more vicious with a 46/45!

0
Posted 03 October 2013 at 22:22 as a comment on 25/24 Trample Turn 4!

Permalink

add secrets of the dead, that will really get you the cards you need much quicker... oh yeah maybe move past in flames to sideboard and add some think twice. That's what i run in my R/B flashback deck called Flare Madness. You should check it out you would probably like it too! :D

2
Posted 02 October 2013 at 22:40 as a comment on WORLD IN FLAMES !

Permalink

XD You know what would make this deck OP? Enchantment lands, similar to the original Mirrodin artifacts land. lol it would be probably banned really quick though

0
Posted 26 September 2013 at 06:59 as a comment on enchantment madness

Permalink

If you're going for a quick win, I would agree with taking out safety sphere because you can get it out early enough to really screw around with an opponents hand, but a more long range deck safety sphere is way better (a few times I played that with my Azorious enchantment deck and my opponents had to pay twenty mana to attack! Talk about OP!

0
Posted 26 September 2013 at 06:56 in reply to #398725 on enchantment madness

Permalink