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A White/Black deck built around reflecting and absorbing damage from opponents and from yourself. It can spin for large amounts of damage with out having to swing a single creature. Once the combo hits it is not easily survivable. Archdemon of Greed tries to deal you 9 damage, Purity changes that into life gain. Boon Reflection doubles that, 18 life gained. Sanguine Bond deals 18 to your opponent. At the end of your turn wound reflection will deal them another 18 damage. Net result: 18 life gained and 36 (Non-combat) damage dealt. If they manage to survive that and they don't manage to kill you, every time it's your turn, another 18 life will be gained, and another 36 damage will be dealt... until either the opponent loses or one of the pieces is removed. If you play another: Sanguine Bond… 18 life gained, 72 damage dealt. Wound Reflection…18 life gained, 54 damage dealt. Boon Reflection… 36 life gained, 72 damage dealt. If you have two of each of those three... 9 damage is turned into 9 life gained x 2 (boon reflection) x 2 (boon reflection). = 36 life gained 36 life x 2 (2 Sanguine Bonds) = 72 damage 72 + 72 + 72 = 216 You will gain 36 life, and... You will be dealing 216 damage. That is not easily survivable.
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