No cards found.
There's no cards here. Maybe it's a budget deck?
I'm starting to get sick of all the decks that are just a bunch of "good" cards smashed together.
So I'm going to explain this very carefully.
For a deck to be good it needs to be consistant. The reason it needs to be consistant is so that it will be predictable for you. When you really need a certain card, it shouldn't be more than a couple draws away. That's why you increase the number of certain cards. That doesn't mean you put in one of everything else. Far from it. Quite often, good decks will have very few different cards in it. I don't mean to say that because your deck has 60 cards, and very little variety between said cards will make your deck good, or because a deck is good it will have always have those things.
For a deck to be as consistant as possible, it contain the minimum number of cards allowed, which is 60. Now 60 cards does not mean 20 land and a bunch of cards that could go together well. Pick a combo, a mechanic, or something; and stick to it. Again, in the sake of consistancy, your going to want 2-4 (depending on their costs or if they're legendary or not) of your best cards, the ones that will win you the game (A.K.A win-cond. or win condition) then you will normally want 2-4 of 'support' cards, cards that will support your win condition; meaning cards that will allow you to get that winning combo, or whatever, out as fast as possible.
Then you fill out the mana curve. That is, the number of cards at the lower CMCs (Converted Mana Cost) should be much higher than the number of higher CMC cards. If your win condition has a CMC above 5, you may only want 2, because it will end up being a dead draw ( a draw that can't be used for quite a while) and will clog up your hand until you can cast it.
The vast majority of your deck should be at or below a CMC of 5. Ideally, the cards with very low CMCs (1 or 2) should take up the largest portion of your deck, the second most being at CMCs of 3, and so on. This will insure that your game will flow smoothly from one turn to the next, and help prevent getting "mana screwed." Depending on the format, the curve can be more or less dramatic. Legacy tournament matches rarely reach turn 7, but standard matches usually gets way past turn 7. So a usual legacy deck will contain almost entirely cards with CMC's of 3 and under; unless the deck has a way to get out the higher cost cards, as fast as possible.
The sideboard exists for a reason, use it. Now, a sideboard can contain a maximum of 15 cards.
The point of having a side board is to "side in" (exchange cards from your main deck and cards from your sideboard) in between matches, so that your deck will be better able to compete against your opponent's deck. To effectively "side in" you take out cards that aren't working or aren't being useful, and put in cards that will be effective.
To build a good sideboard, look at the kind of decks you will be playing against. Decide which decks will be most effective against your deck, and decide upon 15 cards (total) that will help swing the tides of battle. For example, if a deck that plays a lot of artifacts will be extremely effective against your deck, you may want to put cards like shatter or naruralize into your sideboard. Under normal circumstances, a sideboard shouldn't contain 4 of the same card, as it is taking up a spot another card could use.
Now that you have learned the basics, PLEASE refrain from just smashing a bunch of singleton rares together into a 80 card deck and hoping it works. Use probability to your advantage. Don't make the probability of drawing the one card you need 1/60 or however many cards are left in your deck.
Focus on specifically how you are going to win, not on all the different combos or lord effects that you can cram into a single deck. Yes it COULD work out in your favor, but probability says that my 60 card deck of only 10-15 different cards is going to do what it,s supposed to more often than your 80 card deck with 40-50 different cards in it.
But always remember to have fun.
Woo! Front page. 9/13