The owner of this deck hasn't added a sideboard, they probably should...
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The aim of the deck is to kill the opponent with creatures through non-combat damage. Quietus spike equipped on any creature that can tap to do damage to a player, with anthem of rakdos on the field, if you have no hand. The game then becomes tap to win. Because the creature that quitus spike is equipped to, dealt damage to a player, that player loses half their life rounded up. Then, if you don't have a hand, Anthem of rakdos doubles that damage. And its game- over 50% x 2 = 100%
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Problem with this... Quietus spike requires COMBAT damage for it's life loss effect, and tap damage is not combat damage.
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