Pity that Memory Jar is only legal in Vintage and EDH, not Modern.
Permalink
Have you met my good friend "Abrupt Decay"?
I had a rough draft for a more aggressive Naya deck not long ago. Ran 3 Domri Rade as the only planeswalker, I think maybe 3-4 Mystic for ramp, and had 4 Ghor-Clan Rampager, 4 Selesnya Charm, and 4 Boros Charm, with Dragons, Fanatics of Xenagos, and Boros Reckoners. Never got around to playing it, but it was a fun idea I might return to.
I'm making the move to RUG Monsters now to make use of him :D
As much as I enjoy playing with Xenagos in RG Monsters, Keranos is an absolute house just on its own, which is something that's not true of the other gods, as good as they may be.
The only way you'd really be able to survive long enough to do anything is by trying to stave off death by making dudes with Heliod, which really isn't a viable plan.The lands are really what's going to kill you. They'll either slow you down to the point that by the time you can do anything, it won't even matter, or you'll take so much damage that your opponent only has half the work to do.
If you're going to play Wild Guess, it'd be better to just play Izzet Charm instead, since it's essentially the same card but more versatile.Font of Fortunes is, essentially, an expensive Divination.Divination gets better once you have Goblin Electromancers, too.
After reading that, you might be better running a straight up "Pox" deck.Dark Ritual, Smallpox, Pox, The Rack, Hymn to Tourach, Inquisition of Kozilek, Bloodghast, and, if you can afford them, Liliana of the Veil.Quite frustrating to play against because you simply have no resources left after only a few turns.
Definitely drop the black, the Oxs, the Enchantments, and probably the drums.Put in a few Simic , Azorius, and Selesnya charms, and a few more value creatures like Polukranos, maybe two Prophet of Kruphix, Fleecemane Lions, Boon Satyrs - Essentially creatures to pressure your opponent.Fathom Mage also seems a little slow, personally (Especially if only 1/4 of your deck will affect it).
I'd recommend cutting the Mutavaults and two Islands for Forests (5 total), and would recommend Kiora's Follower over Sylvan Caryatid for this deck.4 Thassa's is also excessive, since any past the first are just dead cards.
Cut the Spark Jolts, Opportunitys, Niv-Mizzets, and Flux Chargers, put in some Guttersnipes, more Magma Jets, and Skullcracks.I'd also recommend Goblin Electromancer in place of the Rals and Elixirs, and running a fourth Steam Vents (And replace all the gates with Scrylands once JOU comes out).
Is there a win condition other than Deathrite Shaman and Bloodghast? (Assuming you don't lock yourself out with Ensnaring Bridge)Removing other people's threats is all well and good, but if you have no way to properly close out a game, I'm sure they'll find a way to win regardless.
Standard = Anything printed in RTR block, M14, and Theros.
Temple of Mysterys are only $5 or so (from memory), Breeding Pools about $9, although yeah, Misty's are rather pricey.If you're unable to get a hold of them, Maybe just drop an Island for a Forest - You've got a lot more green cards than blue, and some with double green in the mana cost, so you want to maximise your chances of getting the right land for them.
Throw in 4x Breeding Pool, 4x Misty Rainforest, and maybe even 4x Temple of Mystery.There's also Prophet of Kruphix form Theros which could help speed the deck up (After turn 5, anyway).
The other thing about Ordeal though is that it still puts counters on your dude. The biggest problem with Gyre Sage is that you need to consistently drop bigger dudes to trigger him, which if you can't do reliably then he's pretty much just gumming up your deck.
I've got a very similar deck, still in the process of testing it out though. Might be worth a look to help you out.http://www.mtgvault.com/angelhavoc/decks/standard-green-hydras/
Have you thought about putting in Rootbound Crag? Personally, seems like a better choice for dual-land (Or can even run both if you want)