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A deck that uses playing lands to the fullest advantage. I've added my own little twist to this running legacy deck. I could really use some help making this deck usable... This is a completely new deck style from what I'm used to. If done right, wasteland can be used every turn, shutting down a lot of legacy decks.
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This is an interesting idea, but i don't see exactly how you'll deal damage to ur opponent(s). if you could point that out to me, that would be nice.
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The creeping tar pit becomes an unblockable creature. You lock them into not being able to do anything and man land them to death. Slow attrition game.