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A merfolk deck that is in desperate need of some help. I never make blue decks, so this is the best I could do with my knowledge. Oh and I am quite terrible at sideboard building in general. If some time could be donated by you generous people towards that, it would be appreciated. Edit: Completely torn apart and rebuilt. Still kept suggestions in mind, but I feel this is a MUCH stronger deck now. Master of the pearl trident is going in the sideboard when it releases.
This deck has been viewed 23,822 times.
what kind of merfolk deck do you want?
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Tried to make a control deck, but I'm terrible at it, so it ended up being aggro. Suggestions for either would work and would be greatly appreciated. I would love to be able to turn this into control, though.
Cursecatcher and Silvergill Adept are good merfolk's and not that expensive (I think). Cursecatcher is also kinda aggro-control wich seems like the type of deck merfolk is.
The abilities of your creatures seem to be a little too random. If you want agro in Merfolk, go for Merfolk that are unblockable or that have islandwalk. Then use spells / creatures that turn an opponent's land info an island.
I found two cards that'll make the opponent's land into an island. At 4 copies a piece, that should have them draw with enough in order to fuel the islandwalk, aye?
cards to consider and why: Mutavault - a land that can turn into a 2/2 Merfolk, thus gain abilities from lords. Cursecatcher - a 1 drop that can counter a spell, alot of Legacy merfolk players use this. Inkfathom Infiltrator - it's unblockable, so who cares if it can't block? Stonybrook Banneret - makes casting those merfolk cheaper (mana) including tribal spells like Aquitect's Will Merfolk Spy - 1 drop with islandwalk, how can you say no? Cards that assist islandwalk: Aquitect's Will - permanent island and a chance to draw a card. Tideshaper Mystic - semi-permanent island Streambed Aquitects - temperary island and grants islandwalk Lords: Coralhelm Commander - levels up to be quite a big hitter Lord of Atlantis - the classic and cheapest (mana) lord that any Merfolk deck should have :p Merfolk Sovereign - good for making spacific things unblockable Merrow Reejerey - either tap things that can block, or untap your own lands to use them again. ----------------------------------------------------------------- A fun little combo I gave to a friend that played merkolk back when Lorwyn was standard (he played mill though): Silvergill Douser - Target creature gets -X/-0 until end of turn, where X is the number of Merfolk you control, with enough merfolk out, you make a 0/(something). Merfolk Thaumaturgist - Switch target creature's power and toughness, this kills the 0/(something) you made :p Another thing to consider is "free" counter spells. (eg Daze) AEther Vial also helps keep mana open for those precious counterspells.
Thank you so much for your suggestions. They're very helpful! Still working on the numbers and moving stuff around... I'm still new to this, so I'm not very good yet. Thanks for spending the time to try and help me out! Also trying to build these physically gets insane expensive. x_x (though I suppose this is still all theoretical until I flesh it out a bit more, so screw the monetary costs for now, aye? haha) Love the mutavault, but 30$ a pop? Ouch.... Aether Vial isn't as bad, but still expensive.
I help where I can (and when I feel like it :p ). Unfortunately some of the stuff I suggested is used in one of the top Legacy deck (eg: Mutavault and AEther Vial) and because of this their prices ($) will be high.
At least you didn't suggest force of will. DX No way I could afford that unless I mysteriously became significantly richer all of a sudden.... 60$ a pop is insane.... But i do wish I could add it. It seems to be the best counter spell that is legal in legacy...
Krhm, "Stonybrook Banneret - makes casting those merfolk cheaper (mana) including tribal spells like Aquitect's Will". Aquitect's Will doesn't become any cheaper with a Banneret.
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=254526 check my merfolk deck out, might help you out :)
I love how this deck is coming along budd, pretty good so far! cant wait to playtest this shit!
It'll be a while before I have it up and running physically.... It's a tad expensive at the moment and I've got my human and goblin project before this. Hopefully it'll be up and running before the end of the year. haha How is your merfolk coming along physically?
haha bro itll take forever to get that deck together, unless i have another day like yesterday! haha remember!
Use FoW and Goyf damnit! Seriously though, you could try Arcane Denial. It does give opponents cards, but you also get the cantrip.
It seems like you give your opponent a little too much for that one... Sorry for sounding new to this and whatnot, but why not grip of amnesia instead? Where am I going astray here? (Keeping in mind I have never built a control deck nor even played one....) Just very confused on what is good for counters and what isn't....
Because they'll usually just exile the GY if the card they're playing matters. Arcane Denial is a cheap, hard counter, that gives back. Remand is the same kind of thing, but I think it's near 2 bucks a pop.
So remand is better than arcane denial overall though? What would I remove for either card?
when you making this SOB! :)
When I finish out my goblins and human equip. Need to finish the first projects before starting another one. Soon though, bud. The only blue deck I'll probably have for quite a while. Just need to have the money to complete stuff.... (And boy am I starting to fear what Dark Ascension will do for/to my poor human deck. They've gotta have something that'll work in it. Blah. Money, money, money.)
Is this on top yet?
How bout now?
Getting there. Haha I can't believe this has 45 likes. That almost as much as all my other decks combined. XD Just toyed with it a bit today in my free time. I need to build this sucker already.....Gobbies and Humans is pretty much done...
haha well to add 3 more likes to it, hows your break goin? icant wait to pown some bitches in dodgeball once breaks over! im gonna get like 5 faces lol, at least i hope i do :P
Might I suggest Lullmage Mentor? He'd provide extra potential counters and another Merfolk swinger/blocker whenever you counter a spell and with Lord of Atlantis, they're all 2/2s with Islandwalk.
Also maybe replace Tidal Warriors with Tideshaper Mystic, just in case.
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I toyed around with the lullmage mentor, but I'm not sure about him. He's in my maybe area. As for the Tidal Warrior/Tideshaper Mystic, I prefer the Tidal Warrior because he's not limited to when he can turn a land into an island. As long as I'm not playing against a blue deck, I might be able to hose the other player's early game mana base for a turn or two. That's my hope at least....
Except that mana sources skip the stack and can't be targeted. Tidal is otherwise the same but can help YOU out on the rare occasion the opponent has a spell that would require you to pay a color of mana you don't have.
get cards w/ ISLAND WALK so tidal warrior works with them.(target land is a ISLAND until end of turn)
That's what the lord of atlantis and streambed aquitects are for. Though I do see what you are saying. Like I said, I've never toyed around with blue and as such, I'm not very good at it.
Hey budd do you knoanythin about tempo deck? If you have any clue or if you can just take a look at this deck for me it would help a lot, Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=273473
Hey, so a couple suggestions: Aether Vial: extreme tempo increase, makes the best use of mana possible Standstill: combo with Aether Vial is insane, great card advantage Cold-Eyed Selkie: Insane card draw w/ a lord, and some nice islandwalk for direct damage Check out my deck for an example: http://www.mtgvault.com/ViewDeck.aspx?DeckID=275129 Good luck bro, Merfolk are great!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=225968 Here's mine if you need more ideas.. making Wanderwine Prophet Unblockable is pretty silly...
I just looked at everyone's suggestions on here... I can't figure out why nobody is using Wanderwine Prophets... haha. Ridiculously perfect card for an unblockable merfolk deck.
nice deck guy heres what i think needs to be done first replace redirect with mana leak or dissipate or another cool counterspell like those...
Card advantage is a big part of being blue, and I don't see any here. I would suggest ponder, preordain, brainstorm, or ancestral visions for starters. Also including any iterations of Jace-type Planeswalkers will help. Just a pair of Jace Belerens would go a long way in this deck. As far as counter cards, I would still rather see either condescend or mana leak instead of daze, since against red, white, or green, Daze doesn't really do a good job. Condescend, though mana-heavy at times, will at least give you some card-fixing in a pinch. Also, look into getting two cryptic commands instead of the redirects. Redirect can be a fun card, but Cryptic command is sometimes a 4-mana win condition. Creature wise, I can't add anything these people haven't already said. Good luck, sir XD
I agree with Wanderwine Prophets. Possible infinite turns if you get the right card combination? Yes please! Check out my merfolk deck, I'm going more with aggro than control, though. http://www.mtgvault.com/ViewDeck.aspx?DeckID=275143
AEther Vial is fantastic in Merfolk, I can attest to that through personal experience. I have seen more control Merfolk than aggro, so I'll suggest some things about control instead. First, Bitterblossom. Spew out a ton of flyers. Next, Spellstutter Sprite. With all the tokens, you can hard counter pretty much anything your opponent tries to play. Add in Force of Will, Vendilion Clique, AEther Vial, and some lords and you've got yourself a deck. Hope I helped. Take a look at my B/W toolbox if you have a minute: Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=276511 Thanks!
Alright, Androstosity, let's break this deck down. First: All Blue decks face the same problem: too many spells, and too few creatures (especially considering most worthwhile Blue creatures have ridiculous mana costs). This is simple enough to fix: Invest in artifacts, the majority of their mana costs are colorless, so they're pretty helpful in 'First-Time' decks. Second: Mana, mana, mana.Being heavily based in instants and sorceries (especially those God-forsaken counters), you should probably expect to use the majority of your mana during your opponent(s)' turn. So stock up. At the moment, I'd recommend another twenty islands on top of your current stash. Third: Variety is the spice of life. If you want to base a deck off a creature type, then get four of every card. HOWEVER, don't just limit yourself to those creatures alone. Add some sacrificial ones, Bell Tower Sphinx (don't quote me on the spelling) is among the best of the front-line cards. Also, Fortress Crab will provide you with a sturdy defense against most early to mid-round creatures. Hope that helps. I could also use a bit of input on my deck: 'Methods of Destruction'.
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=276493
Sorry, computer's sensitive. This link is my 5-color Experimental Deck. Haven't had a loss in about 15 duels but, that could change suddenly. Can anyone spot some weak points for me?
if i were you, i would make this a pure aggro deck, but the trouble is finding a merfolk lord. there are so few of those...
I think you should take moonring island out of the deck, it does not fit.
It's mostly to be able to see what is coming. A little bit more control. (Though like I said, I'm not very good at the whole control thing.)
plz view and coment any sugestions http://www.mtgvault.com/ViewDeck.aspx?DeckID=280410 http://www.mtgvault.com/ViewDeck.aspx?DeckID=282390