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(if you dont care about why i made the deck, skip to the -how to play-)This deck is based around corpsejack menase and kalonian hydra (not necesarily together) and doubleing the counters on a bunch of creatures. throw in renegade crasis and you've got a party XDthis deck was orrigionally BGU with cloudfin raptor, far // away, vorel of the hull clade, give // take and cyclonic rift, but it didnt seem worth it to have an extra color for those cards especeally when there are cards like renegade crasis and desecration demon that each need 2 of their color, making it very difficult to mana fix and play them on the turn you want to.i built this deck in the hope of making it tournament worthy...... who knows, maybe someone will see it and like it =)
turn 1: experiment one turn 3: renegade krasis turn 4: corpsejack menace ( experement one becomes a 5/5, renegade crasis becomes a 5/4) turn 5: desecration demon ( experement one is a 9/9 renegade crasis is a 7/6 attack for a bunch ) -- that's just an example of how it can go really well--lotleth troll-- mainly in the deck to combo with varolz. (if you have him varolz and corpse jack out with a desicration demon in your hand, you can pump him to a 16/15 trample XD) scavenging ooze-- something to try if you like him, but he doesn't work with varolzvastwood hydra-- im not sure how this card will do yet in this deck, but the thought of playing him when corpsejack or kalonian hydra are out just sounds too fun.primeval bounty-- it would be an amazing card in this deck for tabletop play, but it's just too slow for tourniments. side it in against a deck that tries to last out to late gamedoom blade/ultimate price/abrupt decay-- choose whichever fits best against your opponentgolgari charm-- for protection against board wipes or irritating enchantments like assemble the legionsavage summoning-- im not to sure about this card becasue i hate the idea of using it and the creature getting insta killed by a doom blade because then you've just used two cards to make one creature that got killed just as easy as it would have just playing the creature. however, i can see it being very useful to flash in a blocker or play a creature on their end step to attack with next turn. (also that +1/+1 counter could be doubled very easily)any advice or feedback would be awesome especially if you see a problem, or thing something would work better a different way
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looks pretty solid, I've been thinking about putting together a +1/+1 counter deck too.. with Varolz I would take a look at Deadbridge Chant, would give you a lot of cheap scavenge options.
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