Artifact Rape Deck

by andrewneavear on 18 September 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

So basically with the maul splicer and wing splicer and titan forge I'm pumping out huge golems with flying and trample.

Deck Tags

  • Artifact

Deck at a Glance

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This deck has been viewed 2,166 times.

Mana Curve

Mana Symbol Occurrence

017004

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Artifact Rape Deck

The deck seems a little hectic to me... what's the goal for this deck? Also, where is etched champion? And for the love of god man, Where is Cranial Plating? That is a must in any artifact deck.

Take a look at my legacy artifacts, theyve got a pretty good win rate:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=377311

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Posted 18 September 2012 at 02:54

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I like my shit to be "hectic". basically titan forge pumps out 9/9s master of etherium makes them 10/10s master of etherium is strong as fuck due to all the artifacts and all the artifact lands. energy chamber coretapper and vedelkan infuser pump out charge counters, paradox haze allows for multiple upkeeps for the vedelkan infuser and the energy chambers. doubling season doubles all the 10/10 golem tokens as well as doubling all the charge counters. unwinding clock untaps all artifacts on each players upkeep meaning all my land and other artifacts like titan forge in order to pump out even more golems on your turn. having all my land untapped and a shimmer myr out will enable me to play any artifact card on your turn as well as mine doubling the rate i play my cards. lux cannons tap to add a charge counter (keep in mind if doubling season is out then thats two charge counters and if two doubling seasons are out thats 4 charge counters) tap lux cannon and remove three charge counters destroy target permanent. (keep in mind unwinding clock will allow me to do this on my turn and the opponents) darksteel reactor gets a charge counter every upkeep. paradox haze and doubling season together will allow it to gain 4 every upkeep. once it reaches twenty I win. etherium sculptor reduces artifacts mana cost by 1. vedelkan engineer taps to add two mana of any color to my mana pool, so those speed things up a lot. I've got fabricate in order to retrieve and artifact i may need (like darksteel reactor). Myr retriever allows cards from my graveyard to my hand when he is sent to the graveyard. and sun crusher is just ultimately badass and works well seeing as how i have every color land. core tapper taps to add a charge counter to target artifact (with doubling season thats tap to add two charge counters and with two doubling seasons thats tap to add four, and with two core tappers and two doubling seasons thats tap both to add eight.) core tapper also sacrifices for two more charge counters (but with doubling seasons that sacrifice for four charge counters meaning two coretappers and two doubling seasons would allow me to tap both core tappers for eight and sacrifice them both for sixteen more meaning twenty four charge counters to whereever I please.) But i'll give those cards a look.

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Posted 20 September 2012 at 21:47

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cranial plating sucks

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Posted 21 September 2012 at 18:31

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See, I respect that you put this amount of thought into your deck. However, how can you ever think cranial plating is bad? It's cool that your deck can do all that, but maybe it does a little to much? In my experience I find that decks with a tighter focus tend to win more. For example, I don't think you ever looked at my artifact deck (posted above) but my focus is to get out a lot of artifacts fast, and attack with etched champion when he is equipped with cranial plating. Which leads to a turn 3 win.

Cranial plating it seems is really overrated in your eyes.. but you like master of etherium, right? now imagine how big he gets, but on any creature you control. This leads to a guy with pro-all to swing for the win very fast. it is a fantastic card, and rightfully banned in the pauper format (one of only two cards banned in the all common format).

I hope i've helped, and I really hope you take a liking to cranial plating, because it is REALLY good.

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Posted 22 September 2012 at 05:57

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I did look at your artifact deck and I can see how it works. And I do understand how cranial plating can work well now. I don't know if you noticed but I did at etched champion, and I can use the energy chambers to put +1/+1 counters on him so I believe that will help.

The only problem I have with cranial plating is it only adds power, and in order to do a quick equip I would need two swamps, in which this deck doesn't run black cards besides 2 vault of whispers. And I don't really like using black that much, especially when blue is an option.

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Posted 22 September 2012 at 14:02

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