andrewneavear

2 Decks, 8 Comments, 0 Reputation

looks legit but I feel like i'll want to play the demon deck more oftennn.

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Posted 25 September 2012 at 18:41 as a comment on Jace's Mind Bomb

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=387517

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Posted 23 September 2012 at 02:47 as a comment on Blue / Green Tokens

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I did look at your artifact deck and I can see how it works. And I do understand how cranial plating can work well now. I don't know if you noticed but I did at etched champion, and I can use the energy chambers to put +1/+1 counters on him so I believe that will help.

The only problem I have with cranial plating is it only adds power, and in order to do a quick equip I would need two swamps, in which this deck doesn't run black cards besides 2 vault of whispers. And I don't really like using black that much, especially when blue is an option.

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Posted 22 September 2012 at 14:02 as a comment on Artifact Rape Deck

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I'd say swap out parallel lives for doubling season in order to double your charge counters. maybe take a look at conversion chamber to speed it up even more, and you can't go wrong with a titan forge.
check my deck out it runs charge counters and titan forge
deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=386122

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Posted 22 September 2012 at 02:49 as a comment on Golem Token

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cranial plating sucks

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Posted 21 September 2012 at 18:31 as a comment on Artifact Rape Deck

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I like my shit to be "hectic". basically titan forge pumps out 9/9s master of etherium makes them 10/10s master of etherium is strong as fuck due to all the artifacts and all the artifact lands. energy chamber coretapper and vedelkan infuser pump out charge counters, paradox haze allows for multiple upkeeps for the vedelkan infuser and the energy chambers. doubling season doubles all the 10/10 golem tokens as well as doubling all the charge counters. unwinding clock untaps all artifacts on each players upkeep meaning all my land and other artifacts like titan forge in order to pump out even more golems on your turn. having all my land untapped and a shimmer myr out will enable me to play any artifact card on your turn as well as mine doubling the rate i play my cards. lux cannons tap to add a charge counter (keep in mind if doubling season is out then thats two charge counters and if two doubling seasons are out thats 4 charge counters) tap lux cannon and remove three charge counters destroy target permanent. (keep in mind unwinding clock will allow me to do this on my turn and the opponents) darksteel reactor gets a charge counter every upkeep. paradox haze and doubling season together will allow it to gain 4 every upkeep. once it reaches twenty I win. etherium sculptor reduces artifacts mana cost by 1. vedelkan engineer taps to add two mana of any color to my mana pool, so those speed things up a lot. I've got fabricate in order to retrieve and artifact i may need (like darksteel reactor). Myr retriever allows cards from my graveyard to my hand when he is sent to the graveyard. and sun crusher is just ultimately badass and works well seeing as how i have every color land. core tapper taps to add a charge counter to target artifact (with doubling season thats tap to add two charge counters and with two doubling seasons thats tap to add four, and with two core tappers and two doubling seasons thats tap both to add eight.) core tapper also sacrifices for two more charge counters (but with doubling seasons that sacrifice for four charge counters meaning two coretappers and two doubling seasons would allow me to tap both core tappers for eight and sacrifice them both for sixteen more meaning twenty four charge counters to whereever I please.) But i'll give those cards a look.

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Posted 20 September 2012 at 21:47 as a comment on Artifact Rape Deck

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