Thrun EDH

by AndrewM59 on 23 February 2014

Main Deck (99 cards)

Sideboard (2 cards)

Creatures (1)

Sorceries (1)

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How to Play

any help/comments are welcome! this is designed for french rules and is meant to just pump up thrun and beatdown!

Deck Tags

  • Voltron
  • EDH
  • thrun
  • mono-green

Deck at a Glance

Social Stats

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This deck has been viewed 1,338 times.

Mana Curve

Mana Symbol Occurrence

000061

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Thrun EDH

All those green mana symbols SCREAM out for a Nykthos, Shrine to Nyx. That thing is gonna be kicking you 8-10 mana by turn 5.

Naturalize won't hit Theros Gods, Darksteel stuff, etc. It makes Wurmcoil Engine still kick tokens, it lets the Sharuum player just recast him next turn, etc. I'd replace it with either Deglamer to tuck those annoying cards (including generals) or Fade Into Antiquity to exile them.

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Posted 23 February 2014 at 21:11

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Wow that's awesome! I never thought of those cards. thank you. any other ideas?

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Posted 23 February 2014 at 22:04

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I don't play any 1v1 french commander, so take everything I say with a grain of salt because I'm trying to imagine how my decks built for multi-player games would deal with yours.

I'd think Berserk would be a great card in this format vs. multiplayer. Often times it's going to turn what the opponent thinks is a chump block into a game-winning alpha strike, and since you don't have to worry about other people after that who cares if the creature dies.

Spine of Ish-sha is a fantastic card in a deck with sacc outlets and recursion effects, but for you 99% of the time it's going to be a one-time 7 mana Bramblecrush. Unless your metagame really requires a ton of spot removal like that it seems like a slot you could use for another creature or something.

I'm not personally a fan of mana dorks like Arbor Elf, Elvish Mystic, etc in EDH. Unless you get it in your opening hand it's going to be the kind of card that will annoy you to draw on your 8th turn or something. They're even less important in a deck running so many ramp spells like Cultivate and Skyshroud Claim. They also die to sweepers unlike land ramp. I'd be tempted to fill those slots with something that offers more utility like Spike Weaver (three fogs) or a turn-one drop that you don't mind drawing on your 8th turn like Scute Mob, or even just more find-a-forest spells.

Lignify is one of my favorite forms of commander removal. Pretty often locking their commander down on the board as a 0/4 creature is better than killing it.

You probably have enough ramp, but Extraplanar Lens is always useful in a mono deck, especially if you run all snow-covered lands so your opponent can't take advantage of it.

I understand you've got multiple cards that count your forests, so you probably want to keep your non-basics to a minimum, but Maze of Ith is always useful, as is Yavimaya Hollow.

Hope that helps :)

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Posted 24 February 2014 at 01:10

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That helps a lot! the only reason i use Spine of Ish Sha is because i'm afraid of someone dropping an Iona and completely shutting me down. I need more colorless removal

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Posted 24 February 2014 at 02:38

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Good point.

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Posted 24 February 2014 at 02:39

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Strip Mine is banned in French

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Posted 24 February 2014 at 02:41

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ok my opinion.
-all swords except sword fre/feast
-disk
-naginata
-squire
-arashi
-brooding
-primus
-city of solitude
-plummet

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Posted 03 March 2014 at 04:55

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add elf sub theme
add dryad arbor
-rain of thorns
-windstorm
strip mine is banned dust bowl maybe.
increase draw, mana ramp,removal or art/ent and creature.
ink moth nexus could be good

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Posted 03 March 2014 at 05:00

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