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This deck plays on the AVR card "Wild Defiance". It uses it as fuel for attacks to buff infect creatures. With the power of Green and the flexibility of Blue, this deck allows *some* control to stay. In the first build of this deck, I choose to use 4x Devastation Tide. I choose this card since it allowed for a semi-(board wipe). The main ideas with this deck are: 1) Drop an infect creature, somehow (Carrion Call, Glistener Elf) 2) Get early combat damage in (Atleast one poison counter) 3) Drop Wild Defiance, use Artful Dodge twice, overwhelm. 4) If opponent responds, use Sheltering Word (Hexproof... and gain ALL THE LIFE).
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