ive found the right sliverdeck

by anders1999 on 11 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (4)

Instants (7)

Fog4xFog

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

slivers are awesome

How to Play

sliver up this deck and play ( ha-ha ) and drop the megantic sliver to make your 5 or less drops 5/5 s with haste or first strike or even greater power boosts while you use the chant or bloodrush huge damage.

Deck at a Glance

Social Stats

35
Likes

This deck has been viewed 6,910 times.

Mana Curve

Mana Symbol Occurrence

0002719

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for ive found the right sliverdeck

you should take out wrecking ogre and add in ogre battledriver =] i think he'd do great in this deck

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Posted 11 August 2013 at 17:50

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thanks, that's a good idea, I was thinking the surprise bloodush could possibly end the game (deal 16?) but the battledriver could add more synergy. why not side battledriver to trade with thorncaster?

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Posted 11 August 2013 at 17:57

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It's up to you for what you think will work best to take out, but i do think battledriver will def. work well with this =p I will agree doublestrike is a nice surprise, but i also like thorncasters ability, you can wipe the field when you attack, it seems really useful

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Posted 11 August 2013 at 18:00

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good point, I thought it only hit players with the one damage

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Posted 11 August 2013 at 18:01

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Yea i really like his ability, like an upgraded hellrider for slivers only. Target creature or player is really what makes him

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Posted 11 August 2013 at 18:03

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added a sideboard

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Posted 11 August 2013 at 18:09

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would signal the clans be good in here?

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Posted 11 August 2013 at 18:23

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I like Signal the Clans simply because it's a good card, but each time i've drawn a sample hand for this deck I always got a good variety of slivers and never really needed one in specific. So even though it is a good idea, I don't really think it's needed.

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Posted 11 August 2013 at 21:19

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X2 Cavern of Souls No need to worry about counters. Maybe toss in a Kessig Wolf Run for extra combat tricks?

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Posted 11 August 2013 at 21:24

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Kessig Wolf Run will be rotating out soon, he is probably making this deck for post rotation.

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Posted 11 August 2013 at 22:26

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Also new Garruk for his +1 ability?

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Posted 11 August 2013 at 21:25

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That might be useful, but his mana cost is pretty high for the effect.

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Posted 11 August 2013 at 22:28

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I like it! Looks very similar to the one I just added it to my deck list. Only thing I might add to yours is a Door of Destinies. It just helps the whole sliver team too!
Check mine out and let me know if you have any ideas!

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Posted 11 August 2013 at 22:37

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that door is good an any creature themed deck. Very nice!!!

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Posted 14 August 2013 at 01:53

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Forgot the link, sorry. http://www.mtgvault.com/benware/decks/sliver-of-chance/

Let me know what you think and if you have any suggestions!

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Posted 11 August 2013 at 22:39

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wow fuck.. this is pretty good

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Posted 11 August 2013 at 22:40

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Ok let's see here. Bonescythe slivers in place of the striking slivers. Ogre Battledriver yes yes and yes. This guys is AMAZING with slivers! Where is Galerider Sliver? You should have at least 3 in here. Sentinel Sliver, you can attack then tap them for more mana second phase. Some Planeswalkers would be good. Domri rade, he's perfect for a sliver deck. New Garruk would be good too. You have Manaweft sliver so mana will NEVER be a problem. NEVER. Legion Loyalist is a great sideboard option. I'd sideboard Ghor-Clan rampager too, but that's personal preference. Other than that, not a bad go at a sliver deck.

Check out mine for some more ideas, it's already come first in one FNM.

http://www.mtgvault.com/bennyboy777/decks/just-a-sliver-please/

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Posted 11 August 2013 at 23:32

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Im pretty sure he just wants this to be a two color deck.

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Posted 12 August 2013 at 00:43

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I don't see that mentioned anywhere so how am I meant to know?

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Posted 12 August 2013 at 00:49

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Because he probably would have added the white slivers otherwise.

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Posted 12 August 2013 at 00:53

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Yeah, but the Manaweft allows you to splash a little bit of ANYTHING in this one!

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Posted 12 August 2013 at 01:05

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I've played mine with BOLAS and DOOR TO NOTHINGNESS!! And I've won with Both!

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Posted 12 August 2013 at 01:06

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HotPoloPlayer, as BenWare said, if you have played a sliver deck with Manaweft in it, you don't need to worry about mana colours. Ever. He has 4 Manaweft slivers in there but is not taking advantage of that at all. Flying, Lifelink, Garruk, Domri, HELL I run 2 Aurelias in my sliver deck and she untaps them all so they can attack with her in the second combat phase that she gives! Trust me, us Bens know what we're on about :P

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Posted 12 August 2013 at 02:39

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I did fail to see that Manaweft Sliver gave you any color of mana, but replacing Striking Sliver with Bonesycthe Sliver is a bad idea. Removing Striking Sliver would take away this decks only one drop and add another to four, throwing the mana curve off base. But that doesn't mean Bonescythe Sliver is necessarily a bad addition. Even though you can add several white slivers, he does have to stop adding things at some point. And I haven't seen the deck of yours you are talking about, but why do you use Aurelia instead of Sentinel Sliver like you had said earlier?

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Posted 12 August 2013 at 02:50

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You do have to worry about that tho, you'd need another source of any mana color other than relying solely on one creature, If he plays manaweft and i doomblade or murder it then everything goes to hell and he wont be able to play any other creatures of other colors. If he had 4 manaweft and 4 chromatic lanterns that might solve the dilemma. but saying that one creature can justify having more colors than the lands make is kinda risky.

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Posted 12 August 2013 at 02:50

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And betting on getting one of four cards out of a sixty card deck every time isn't a great idea.

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Posted 12 August 2013 at 02:53

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It's just so difficult to keep a manaweft out. Unless you use a backup like chromatic lantern, or my favorite, darksteel ingot, you may be sitting with off color slivers in your hand and no way to play them. Everyone knows how dangerous manaweft slivers are and take them out as fast as possible.

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Posted 12 August 2013 at 02:56

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Slivers is and always should be a 5 colour deck. With the current mana base available and Chromatic Latern to boot leaves no excuse other than "it's too hard to work out", so I'll play it safe and make a mediocre 2 colour sliver deck missing out on the ability for flying, lifelink and double strike, along with some great supporters. And HotPoloPlayer, here. It's already won one FNM for me and hopefully many more to come.

http://www.mtgvault.com/bennyboy777/decks/just-a-sliver-please/

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Posted 12 August 2013 at 02:56

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Nice deck. To answer your comment though I agree slivers SHOULD be five colored decks, but with the slivers that are in standard now, that doesn't seem to be the case.

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Posted 12 August 2013 at 03:00

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Not true Benny, I've faced many sliver decks that are only 2 colors or 3 colors that are better than any 5 color I've seen, Granted 5 colors is easily attainable for slivers, but just because you can doesnt make it best.

Consistency is everything, Will you be wasting turns dropping chromatic lanterns while I'm dropping more and more slivers... Maybe not, but like i said 5 colored sliver decks is just a preference just like anything in magic

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Posted 12 August 2013 at 03:02

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Making a two colored sliver decks also make it easier to add non-sliver spells, like this deck has. I would also like to point out that everyone who plays magic has a personal preference and opinion that dictates their play style. So where as you may find one style more effective, and i may find another, we each are right in our own way.

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Posted 12 August 2013 at 03:04

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Sorry if i sounded like a mother there.

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Posted 12 August 2013 at 03:10

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Both valid points. I myself have seen a few Gruul coloured sliver decks. But as you can see in mine I've managed to do the same thing with 5 colours. Battledriver, Aurelia, Legion Loyalist.

Well if he's going to stay on the 2 colour scheme at least throw garruk and domri in, I mean it won't be hard to cast Garruk and he keeps your hand nice and full.

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Posted 12 August 2013 at 03:13

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Very true.

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Posted 12 August 2013 at 03:14

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That's what I'm saying. And by that time if there is still a need for him to be out... You will probably be able to cast a fuck ton of those creatures! ^_^

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Posted 12 August 2013 at 05:39

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@Benny_boy: While 5 colored slivers are fun there is just not enough space nor consistency to warrant adding the blue or black slivers in standard, in other formats these would rock. I chose to go Naya colors with my sliver deck because of the ability to add some element of field control. Here is my build. http://www.mtgvault.com/serriz/decks/naya-sliver/

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Posted 13 August 2013 at 06:56

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Rootbound Crag instead of stomping ground, maybe?

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Posted 12 August 2013 at 01:08

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He is probably making this deck ready for when those rotate out.

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Posted 12 August 2013 at 01:09

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That would apply to the maybe!

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Posted 12 August 2013 at 01:11

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I still don't see a "this is post rotation deck" phrase anywhere from him...

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Posted 12 August 2013 at 02:41

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I'm just stating that as a possibility. He is only using M14 and Ravnica cards, so i'm assuming that is for a reason.

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Posted 12 August 2013 at 02:51

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I'd definitely consider some degree of Boros Charms in the main deck or sideboard to serve as defense against Supreme Verdict. Slivers are a swarm deck, so wrath effects hurt them terribly, and an uncounterable one like Verdict is a pain, and Boros charm is really your only defense against it. I wouldn't run a full 4 copies of Megantic Sliver either. Way too high-cost to run that many here. I wouldn't even run ANY Battle Slivers at all either. Try to get some Sentinel Slivers, since the Vigilance in a swarm deck here is always beautiful.

Also, I run Domri Rade in mine. He serves as removal with his fight ability -2, and his + ability is bonkers in a creature deck like Slivers, plus his mana cost is low enough to support the low curve of the deck. Plus, if you DO manage to ultimate with him, it's practically game over.

For reference, here's my list that I'm drawing my advice from. I've been playing it extensively since M14 hit, so I've been able to tune it a fair amount.

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Posted 12 August 2013 at 03:00

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Well, just saw that I forgot to post the actual link lol...

http://www.mtgvault.com/saoshyant4329/decks/standard-competitive-slivers/

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Posted 12 August 2013 at 20:47

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WHY YOU NO USE DOOR OF DESTINIES????!!!!!!!!! BEEF THEM UP MORE!!!!!!!!!!!! DO IT, SON!!!!!

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Posted 12 August 2013 at 03:29

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Door of Destinies is ok. Not really necessary in a Sliver Deck.

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Posted 12 August 2013 at 06:51

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Agreed. DoD needs support to stay around and the creatures to benefit from it. Casual tabletop yes. You don't want to be casting DoD, you want to be casting more slivers. SLivers need more Slivers on the field, not a door.

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Posted 12 August 2013 at 07:04

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I actually like the door! As stated above, it isn't necessary, however, I can say that it makes folks think ALOT about removing the Door when every time one hits the field they grow even more! Slivers are AWESOME, and the door just makes them....uhhh.... AWESOMER!?

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Posted 12 August 2013 at 13:24

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Doom blade enough said.

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Posted 12 August 2013 at 21:07

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Why use Doom Blade when you can use Shock or Mizzium Mortars? That way you don't have to rely on one creature to generate the mana needed.

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Posted 12 August 2013 at 22:25

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DoD is made for tribal decks, it is a key essential. It has also saved my creatures from a lot of burn spells. Just saying.

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Posted 13 August 2013 at 00:15

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I agree that Door of Destinies is made for tribe based decks, but with this deck it seems better to just drop more slivers like Benny said. Casting more slivers already boosts your other slivers, Door of Destinies would just put you a turn behind.

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Posted 13 August 2013 at 00:46

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Or you could use removal spells on your own Slivers (1 and 2 drops) and replay them to make DoD larger. Slivers are too slow in this set to just run Slivers, you have to run heavy control to make it truly effective. Trust me, I have play tested a few Sliver decks and done extensive research. Sliver control is the only one that really holds it's ground.

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Posted 13 August 2013 at 04:42

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i'd add domri for sure. seems like a perfect fit

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Posted 12 August 2013 at 04:18

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Not enough removals, and too high manacost for your creatures considering that this is an aggro-deck. As the build is now, you will get hammered by most Midrange Gruul standard tournament decks.

My advise:
Add 3/4 some Mizzium Mortars for removals
Add 4 Domri Rade for extra card draw and aggro acceleration
Add 2 more Gruul Clan, as it works nicely for aggro acceleration and fits nicely with Domri Rade
Add 4 Rootbound Crag for better mana curve
Add 1/2 Kessig Wolf Run for aggro acceleration
Remove Gruul War Chant, as it is too high mana cost and doesn't add enough punch.
Remove some of your high-cost slivers, as you will need to increase your aggro acceleration

Sliver decks in general works best in draft or as a two-cost combination deck with Aether Vial (typical Meathook-deck). This would be similar to a typical Merfolk build. But then you would not be able to keep it Standard, if that is a requirement.

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Posted 12 August 2013 at 11:14

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Hey Roar, you mind checking mine out and offering up some chunks of advice too?

http://www.mtgvault.com/benware/decks/sliver-of-chance/

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Posted 12 August 2013 at 12:46

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Older slivers are more awesome

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Posted 12 August 2013 at 13:05

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Yeah, where's the Metallic sliver? So much cheaper than the sliver construct!

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Posted 12 August 2013 at 13:19

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Seems odd to me. Why not four Rampager? I like the theme, but I think the numbers are entirely wrong.

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Posted 12 August 2013 at 17:40

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Just go naya slivers. I went undefeated this past weekend during gameday after i made a few tweeks.

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Posted 12 August 2013 at 21:05

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It depends. I personally like bant slivers more, but its up to preference.

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Posted 13 August 2013 at 00:17

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Naya slivers are better for aggro because they have haste and hellrider sliver(Way better than hell rider)

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Posted 13 August 2013 at 04:01

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This will benefit from some ramp. You have very high curve. 3-4 farseeks would help.

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Posted 12 August 2013 at 22:06

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I love how the title of this deck doesn't match it at all. Kinda funny there.

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Posted 13 August 2013 at 00:16

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How in the world is a deck full of slivers not a sliver deck?

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Posted 13 August 2013 at 00:26

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I love your username.

Dudeface is awesome.

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Posted 13 August 2013 at 00:54

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Not that part, the "I've found the right sliver deck", when clearly he hasn't. Has this deck even seen play? Cos if it has the name would be more along the lines of "I've found a great sliver deck for playing at home with my mates but other than that not really."

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Posted 13 August 2013 at 01:11

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You've been rather polite on this thread Benny, but that was a rather dick thing to say. This deck is perfectly fine. Just because it doesn't fit your play style doesn't mean it's bad.

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Posted 13 August 2013 at 01:34

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I never said it was bad, not once. I was being brutally honest. It's a good deck. For playing at home. And if this is what it's for, great, it's good for that. But that's it. I never tell anyone their deck is bad, that's not in the social atmosphere that magic is set it in. I just appreciate the odd bit of irony here and there.

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Posted 13 August 2013 at 01:35

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I see your point. Everyone has to start somewhere though. I've been working on my sliver deck since a month before 2014 came out,and I am just now happy with it. Feel free to take a look.
http://www.mtgvault.com/dudeface1369/decks/slivers-with-range/
I feel like slivers in this release are not made for aggro. Granted,with Manaweft the mana curve is so much easier to manage, but it's also very difficult to keep manaweft out. Between unsummon and Supreme Verdict, I can't seem to keep anything useful out. That's why I build as a midrange deck with plenty of removal and counter removal. I also think white is an essential color for this block's slivers. Just my opinion though.

Thanks for the compliment Benny! I love my name.

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Posted 13 August 2013 at 02:35

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I like your name too but it was HotPoloPlayer who originally said it :P

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Posted 13 August 2013 at 02:37

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Well damn. This has not been a day of intelligence for Dudeface...Anywhoo, thanks to you too Polo.

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Posted 13 August 2013 at 02:43

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I like the name, but considering the contents, the name 'Surprise Butt Sex' seems more appropriate. Considering all of the rapage in here.

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Posted 13 August 2013 at 01:13

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Where? I see a lot of opening hands where you'd say, this is good I'll keep this, now I just need - oh wait I've already lost cos I'm still ramping.... and Oh and my hand is empty what will I do now?

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Posted 13 August 2013 at 01:22

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What do you mean by 'lost cos I'm still ramping'?

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Posted 13 August 2013 at 01:24

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Ok look at the deck and tell me what mana ramp is in it? Then think, once you've FINALLY gotten all these great slivers out, what next? Topdeck for the rest of the game with an aggro deck? Good luck... What are you gonna do if your opponent wipes the board? Scoop.

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Posted 13 August 2013 at 01:28

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I don't understand a word either if you are saying. You guys need to refine these comments.

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Posted 13 August 2013 at 01:35

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"It good deck for home"

"It no good for competitive play"

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Posted 13 August 2013 at 01:43

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Well, you do have a good point there. Suggestion to anders1999 - add some mana accel to the deck.

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Posted 13 August 2013 at 01:55

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You don't need acceleration in this deck. Manaweft takes care of that. What is missing is the ability to get more creatures out midgame. Garruk, Caller of Beasts and Descendants' Path(until it rotates), or Domri Rade are what is really needed.

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Posted 13 August 2013 at 02:38

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Even better point there.

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Posted 13 August 2013 at 04:37

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Posted 13 August 2013 at 04:40

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Check out the deck I went undefeated during game day.

http://www.mtgvault.com/mcman57/decks/slivers/

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Posted 13 August 2013 at 04:43

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Yeah pretty good deck man, who's the tosser downvoting us? lol

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Posted 14 August 2013 at 02:39

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Thanks, that guy is pretty annoying

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Posted 14 August 2013 at 02:55

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I'm not fully sure who you are addressing, Anders.

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Posted 14 August 2013 at 05:42

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mutavault mutavault mutavault

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Posted 14 August 2013 at 14:38

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HEY check out my new deck i really need help with it
http://www.mtgvault.com/azoriuslikeaboss/decks/infinite-cats/

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Posted 14 August 2013 at 17:28

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door of destinies would go crazy in this deck

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Posted 14 August 2013 at 22:24

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Sliver decks do not need Door of Destinies. Slivers pump themselves and spending five mana and wasting a turn just isn't worth it.

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Posted 14 August 2013 at 23:29

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I use the Door EVERY SINGLE GAME with my sliver deck. It stays out even when a sliver that pumps is removed. I think it works great in this deck, but it's not mine. To each his own!

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Posted 14 August 2013 at 23:32

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DoD is too slow, slivers are not slow. Slivers are fast and pump themselves. You guys wanna play DoD? Go for it, meanwhile I'll keep winning....

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Posted 15 August 2013 at 00:22

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I win with mine too, Mr. Sheen! And, I use the Door! I also, run two doubling chants, which are a high cmc, but with the chants, the door, and a few slivers, my deck gets out of control REALLY fast. But what ever floats your boat!

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Posted 15 August 2013 at 00:29

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Unfortunately doubling chant is not standard. I did try door of destinies the first time with my sliver deck. I got it out with garruk and descendants' path and it was kind of nice. I only got to use it one game out of ten though.

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Posted 15 August 2013 at 01:38

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If you play a DoD you may as well just tell your opponent ok I'm paying five mana to do nothing. DoD is cute, but maybe we will see better use for it in Theros. MAYBE.

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Posted 15 August 2013 at 01:45

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Door of Destinies isn't bad, it just isn't for this deck and a lot of times you can find a better alternative.

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Posted 15 August 2013 at 02:06

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Yeah if you're gonna play it at least have the support behind it.

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Posted 15 August 2013 at 02:10

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I wish they would reprint Coat of Arms instead of DoD. It always seems like less of a threat until you overrun your opponents.

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Posted 15 August 2013 at 03:01

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i think ogre and beast arenĀ“t slivers... not sure

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Posted 15 August 2013 at 18:43

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OH MY GOD! WE HAVE THE NEXT EINSTEIN RIGHT HERE PEOPLE!!! WHAT A FUCKING GENIUS!!!

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Posted 15 August 2013 at 23:05

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Yep, so remove then and lets make a real sliver deck

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Posted 16 August 2013 at 15:52

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So you are saying that a sliver deck must use NOTHING but slivers? Seriously?

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Posted 16 August 2013 at 21:13

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ABSOLUTELY!!! SLIVER DECKS CANNOT HAVE ANYTHING BUT SLIVERS!!1! There, now I played the part of the jackass.
But seriously, Slivers are better with just slivers, but sometimes there are other things, say mana, that are useful in the deck as well.

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Posted 16 August 2013 at 21:18

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Nah man, like castroa says, 60 slivers, nothing less. That's what we should be doing, seeing as he knows everything there is to know about magic we need to listen to him. There's no arguing with his logic.

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Posted 17 August 2013 at 13:01

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I think 4 Galerider Sliver, 3 Heart Sliver, 4 Muscle+4 Predatory+4 Sinew Sliver combo deck easily beat this deck under 4 round, because you can't got protection from flying fast enough. :P

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Posted 03 April 2015 at 07:33

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this deck was for the standard environment about 2 years ago. it's not even competitive in older formats

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Posted 06 April 2015 at 00:04

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