this deck was for the standard environment about 2 years ago. it's not even competitive in older formats
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the polluted deltas thin out your deck when you play them so you have less land in your deck to draw. It keeps me from top decking land as much in this low curve deck. that way i can draw more gas to attack them with then losing a game to a bad draw.
fate foretold works the same way but get you one card on cast and the second later, kind of like think twice, but requires a guy to die
fun combo, works with any creature, Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger, Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger,Badger, Badger,Badger,Badger,Badger,Badger, Badger,.....
+1 like from me, heres my take on the deck focusing less on artifacts.http://www.mtgvault.com/anders1999/decks/doom-on-you-2/
Should i switch to 2 of every scry land or 2 of every shock? It feels pretty even to me right now
Completely forgot!! Every playtest Chromatic lanterns are less than helpful so I swapped them out and added a Heroes Podium.
I love this deck. +1!I saw the heroes podium and decided to run with it. Here's my version of your deckhttp://www.mtgvault.com/anders1999/decks/all-gods-competitave/
I dont want to do the math to change the percentage, but the extra " free " card draw draw from the probe would make the probability go up a few percent, no?
Alpha authority could add somr hexproof to defenseless guys, at least think about it for sideboard.
Thanks, that guy is pretty annoying
if there was green instead of or along with or instead of white for vorelof hull clade, fogs, simic charm (protection bounce, and eat what you block).theres probably more ive missed
would signal the clans be good in here?
you don't play him on turn four, you play him later to have a counter ready or if your white a silence
added a sideboard
good point, I thought it only hit players with the one damage
thanks, that's a good idea, I was thinking the surprise bloodush could possibly end the game (deal 16?) but the battledriver could add more synergy. why not side battledriver to trade with thorncaster?
Thragtusk is your only green card period?
the duels aren't much better then the guildgates on turn 1 in this deck anyways.
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