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Tons of draw, a weenie barrage with unblockable and flying. Impact Tremors or a beat down to finish the job.
Put out a 0 or 1 drop flyer on turn 1, ninjutsu for 1 or 2 on turn 2 ideally. Possibly put your flyer back down. If you can get an impact tremors out there all the better, since there's a ton of chances to trigger it.Trophy Mage pulls out a variety of equipment for use on Ninja's or even on herself as a potentially potent beater if fully equipped. Even as a 2/2 Doublestrike, Hexproof Unblockable she can be tough to deal with. Of course Higure can potentially become a 6/6 Double Strike, Unblockable, Shroud if you get one of each equipment out.
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NOTE: Set by owner when deck was made.