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A deck based around dudes that synergize with blasting. Lots of interesting options for blasting face and or removing dudes.
Early game try to table some dudes (turns 1-3, ideally), burn as needed. Burn threats, or blockers as needed. Burn face if that's what it takes to get you there.
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Mardu charm isnt good in modern, you would be better of just increasing helix to 4x and adding 2 more spells maybe 2x skullcrack?also torpor orb isn't really worth the sideboard slot anymore without pod...I know its good vs twin and a few other creatures in some midrange decks but BGx has decay,pulse and whatever else...
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that damned rhino and a handful of other cards that really piss me off still fail with Orb.
I mean if BGx and twin are that common at your LGS I agree.Skullcrack also helps with rhino;)
That's a fair point, especially if I'm fielding Grand Master.
It's also a good card to bring in vs UWR control/midrange as you use it for sphinx's rev and sometimes helix.