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Lots of synergy with things that put land into the graveyard (Countryside Crusher, Realms Uncharted, fetch). Then we've got things that benefit from that (Countryside Crusher, Multani, Ore-Scale Guardian, and Ruination Rioter). Then There's Ramunap Excavator and Wrenn and Six to make said cost more of a roundabout payoff.To help ensure a win we protect with Heroic Intervention, and use Fling, Temur Battle Rage, and Realms Uncharted(surprisingly) as combat tricks.
You've got no 1 drops, is what it is. Play a land that's going to result in a tapped land on turn 1, saving untapped land options for turn 2Turn 2 this is when you'll ideally play one of your 8 two drop creatures or even your planeswalker since that could get you back a fetch-land. Turn 3 onward Best case scerio you put down a countryside crusher now. If not, then you'll have to play it by ear with other options. You'll also want a Ramunap Escavator out ASAP once the crusher is down, since it lets your land going to the graveyard be not at all a problem.
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NOTE: Set by owner when deck was made.